Showing posts with label Xi'an Coy Manh. Show all posts
Showing posts with label Xi'an Coy Manh. Show all posts

Wednesday, May 7, 2014

Today's Xi'an Coy Manh and a word or two about Manga Studio 5...


Oh, sorry.  From the sublime (Steve Rude) to the ridiculous (me).  This is Xi'an Coy Manh, a particular comic book character favorite of mine. As you're no doubt aware (and sick of hearing about), I've been spending hours upon hours drawing lately.  Mostly teaching myself to ink. 

What makes it easy to get lost in art is a little program known as Manga Studio 5.  It's not cheap, but when you consider the tools you get with it, it's more than worth the asking price.  Yeah, I even splurged and bought the professional level version. 

The absolute best feature is the one where you can lay down a perspective ruler and draw lines that "snap" to it.  You can do 1-, 2- and 3-point perspective.  You still have to understand the theory to make it work properly, but Manga Studio has taken a lot of tediousness out of working in perspective.  World-building is a joy.  It always was, at least in the imagining stages, but then you had to make grids or find vanishing points, which is like brick-laying or putting in a concrete carport on a steamy August day in south Georgia (both of which I helped my dad do when I was a kid).  Now you can just fiddle with some levers and away you go.  New York City in a few minutes for Spider-Man to go a-swingin' through, or some alien megalopolis worthy of those magicians over at ILM.  I recommend you do a rough sketch first, though.  That helps clarify where all those levers and points go! 

Another fun feature is the poseable figure/character creator thing.  The proportions are a little odd and the anatomy is kind of blobby and unformed.  If you make a bulky, hulky, sulky superhero with green skin and torn-up purple pants, for example, the muscle masses are not accurate at all.  So it's not going to work as a lazy person's substitute for real-world observation and study, but as a lazy person's shortcut to throwing together scenes and keeping everyone the same size relative to each other, it works excellently.  You can put 3D mannequins on your page, manipulate their poses and body parts (make massive heads, hands or feet, giants and little people) in just about any way you can think of, move a camera around to capture the angle you want, then click a 3-point perspective ruler based on your "camera angle" and draw away like a happy clown who likes to draw.

By the way, one thing it does is completely take away an artist's excuses for not including hands and feet in a drawing. No more demure hands-behind-the-back poses with conveniently placed boxes on the floor.  Put those hands into intricate Dr. Strange spell-weaving configurations and prop at least one of those feet proudly up upon that box.

Manga Studio 5 also contains several 3D environments in which you can place your people.  They're very manga-centric.  Japanese high school classroom and typical Japanese residential neighborhood, for example.  But with some clever adaptation, you can make them work for just about anyplace.  There are even some poseable manga figures to stick in there, high school kids in uniforms.  If you really want to, you could simply make up stories about them.

Finally, the most technical part.  Lettering and panel borders.  You can create word balloons and pointers, and toss your words all over the book before you ever draw a line.  This is handy, because if you place your word balloons properly, that's less panel area you have to draw, which further saves a hurried artist time.  And really, you should be planning your page layouts with the word balloons in mind for maximum readability.  And Manga Studio 5 provides some manga page layouts with pre-ruled panels, but you can use the program's tools to make your own.  I made a standard, old school three-tier, 9-panel layout I use a lot because I love the retro page design. 

In two days, I laid out the panels and did all the lettering for a full 24-page comic book, approximately one-half of a graphic novel I hope to complete someday before I die.  I started doing the actual drawings and ran into some limitations Manga Studio cannot help me with at all.  But that's not a program flaw.  That's my own problem I have to work on, and Manga Studio is helping me.

All of that sounds complicated (or exciting if you're more of an optimist, I suppose), but if you've used Painter, Sketchbook Pro, ArtRage Studio or Photoshop, it's easy to get started.  The learning curve isn't really that steep if you're not intimidated by all the menus.

But there are some frustrations involved with the program itself and not just my inability to draw up to the impossible standards I've set for myself.  The built-in drawing, painting and coloring tools-- the pens, pencils and brushes-- are okay.  Just okay.  You can do quite a lot with them, but they just don't mimic closely enough what it's like to make lines or blobs with real pencils, pens or brushes.  I find this changes my "feel" and forces me into drawing in ways that aren't natural to me.  I've never been a very skilled inker, which is why I tend to do my inks in Illustrator.  But I long for the feathered look of a classic inker rather than the overly mechanical finishes I end up doing there.

Well, an incredibly talented illustrator named Ray Frenden has solved a lot of that by producing for a modest price practically every inking tool you could ever want, from Rapidograph pens to Pigma pens to ink nibs to brushes galore.  Plus watercolor and oil painting brushes.  The other day, I bought the equivalent of thousands of dollars worth of art supplies for about 15 bucks.  Import them into Manga Studio and you've got everything you need to draw with and no excuses not to use them.

And this drawing is one of the results.  It looks as close to something I might have drawn in my sketchbook there's practically no difference and yet it took less than half the time and didn't smear.  The hand is wobbly, and I've forgotten what tool I used.  Probably a Pigma pen.  The hatched lines are definitely Pigma, as are the color areas.  Then I switched to an ink nib Frenden calls "The Natural" and did those other faces and the strange feathered areas on Xi'an's arm.

I've been having a ball playing around with Manga Studio 5 and Frenden's art tools.  I don't fear inking in Manga Studio anymore.  In fact, I can hardly wait to get home from work every day to jump in and try different things.  My skill level frustrates me, but with the handy ctrl-z function my most egregious mistakes disappear.

I mean the rendering ones.  The underlying structural problems remain.  But I'm working on those!  Maybe one day we'll see some results.

Wednesday, April 30, 2014

First pass at interpreting the New Mutants as 60s-70s Hanna-Barbera characters!

 

Inspiration struck yesterday and I couldn't rest until I made this image. There I was, teaching English, and I started wondering what the New Mutants characters-- my all-time fave super team-- would look like as 1960s-1970s Hanna-Barbera cartoons.  Obviously, Dani Moonstar would be the central character and steal most of the screen-time, and Sam Guthrie would be the clumsy, self-doubting comedic relief, with Rahne Sinclair as Dani's cutesy-pie animal sidekick a la Scooby-Doo and various members of his family.  Xi'an Coy Manh would be the mature voice of reason and Roberto da Costa the cocky muscle.  Too many uncertain lines and I haven't finished designing Rahne in her half-wolf form.  The doodles I did at work were a lot better than this.  The first Xi'an I drew had some appealing lines in her face and along the hair flip I didn't quite capture here.  That really inspired me to think I could pull this off.  How wrong I was!

Then again, I did this in about 15 to 20 minutes this morning while eating breakfast and drinking coffee.  I'll give it another go this evening and this weekend and see if I can't improve it.  Ink it and apply a wash or maybe some watercolors.  I'd love for it to come out looking like something found in the HB files, forgotten for years.  Again we see there is nothing my imagination can possess which my fumbling art skills cannot take away.

To end on a positive note, I largely avoided tangents (except, most glaringly, Dani's highlights meeting her eyebrows and where her boot fringe meets Xi'an's shinbone), which pleases me, and I really like Sam's body language here.  Just a slight slumping of the shoulders conveys quite a bit about his lack of self-confidence without over-selling it.

Wednesday, February 12, 2014

New Mutants #29-34: Xi'an Coy Manh returns from beyond(er)!

We all remember the tragic moment at the end of New Mutants #6 (August 1983) when Xi'an Coy Manh experienced a moment of terror and then everyone exploded and fell into the sea.  It reminds me of what happened to poor Josie Packard on Twin Peaks.  Sure, Josie wasn't as innocent or nice as she initially led us to believe, but she died similarly afraid, on an episode that aired almost eight years after "Road Warriors!" hit the newsstands and comic shops around the world.  Or else she turned into a wooden knob on a piece of furniture.  We can never be completely sure.  Xi'an's fate is equally strange and even involves what appears to be a Packard-like heel-turn or betrayal. 

And at first exactly what happened to her is also every bit as mysterious as Josie Packard's final moments.  After the smoke clears and her friends sort themselves out, Xi'an is nowhere to be found, so everyone reasonably assumes she drowned when her friend and teammate Roberto DaCosta lost her in the undertow.  But what about that mysterious, last-moment voice in her mind?  Why was Xi'an screaming in Vietnamese and cowering, apparently at nothing, just before the explosion?

New Mutants #6 (August 1983), script: Chris Claremont, pencils: Sal Buscema, inks: Armando Gil

Writer Chris Claremont chose to leave these questions unanswered for a time.  The kids mourned Xi'an, then jetted south to the Amazon for new adventures and new teammates.  And so the New Mutants went on for several years with lead character Dani Moonstar becoming a comic book legend, easily the equal of Spider-Man, Batman, the Crypt-Keeper or Herbie Popnecker, and Xi'an shrinking to little more than a tragic footnote.  

All the way until 1985, that is.  July of that year brought to the increasingly Dani-centric Marvel universe New Mutants #29, which begins with Sam Guthrie and Illyana Rasputin, inappropriately dressed in swimsuits, blasting their way into the terminal of a snowed-in airport in pursuit of unseen thugs who have kidnapped teammates Roberto DaCosta and Amara Aquilla right out from under their noses.  You can imagine how upset they are.  Not only have they lost two friends, but, boy oh boy, is Dani ever going to be pissed at them.!

Illyana and Sam end up in Los Angeles thanks to an errant teleportation spell and have to ask Sam's lover, fabulous insterstellar rock star Lila Cheney, for help.  This brings Dazzler into the story, and she's just ever so coincidentally recently gotten herself out of a tangled mess involving the very same kidnappers.  The heroes track down the villains to an underground gladiatorial contest the likes of which makes Bloodsport look like cricket.  Even for a place as decadent as the story's take on LaLa-Land, I'm not sure I buy all this.  The logistics for putting on such a show and keeping it secret strain my suspension of disbelief, especially when the guy who hires the support team is a surly talking horse who doesn't seem to do anything to hide his unusual appearance.  Things like that tend to attract unwanted attention to your murder sprees.    Still, we're barely into the plot and Claremont may have one heck of an explanation waiting for us.

Unfortunately, New Mutants #30 (August 1985) is a mess.  In it, Roberto and Amara gloomily agree to do something against their morals because an evil hologram says they must or he'll injure some children.  The hologram certainly doesn't volunteer any proof and the kids neglect to demand any.  This seems questionable judgment on their part at best.  But even characters acting like dopes isn't as catastrophic to the narrative as would be, say, the creative team being forced to tie it all into a completely unrelated and god-awful massive crossover event.

Which is exactly what happened.  As a result, the issue starts abruptly with the resolution of a moment from a comic called Secret Wars II #1 (I don't feel like looking up the date for this).  The splash page positively groans under the weight of expository narrative captions referencing events in other books we couldn't care less about.  There's suddenly an extra character in the mix who looks alarmingly and confusingly like series regular Rahne Sinclair.  And there are also totally static moments interrupting the ongoing action where characters discuss the theological implications of the Beyonder, who seems to be a real cosmic asshole.  You know, one of those Star Trek-style godlike beings who like to change reality on a whim for reasons that in hindsight turn out to a huge pile of shallow Introduction to Philosophy (PH 100 A1 at Boston University in case you're interested in signing up and learning more about the Beyonder) horseshit and who are completely unstoppable until stopped.

In some other book.  Which we'll never read.

Why do I get the feeling this is a dig at the boss?

These moments do nothing to advance either the New Mutants or the Secret Wars II story, but do allow us to think, "Yeah, that's exactly what good ol' Sam Guthrie would think about some poorly-planned and executed nonsense."

Most damagingly, after having devoted so many pages to boneheaded Secret Wars II miscellany, Claremont must then dispose of his own story matters with a few dialogue exchanges so brief you might even miss them after trying to fast forward out of the truly useless crossover parts.  Instead of showing us fun adventuresome stuff like Kitty's detective work (after she takes the trouble of infiltrating the hologram's business), the book just has her explain things on the run:  "Oh, before I forget, here's the scoop on the hologram and those hostage kids, guys..."  There's even a subplot about whether or not Dazzler can break her addiction to fame that gets shafted as well.  Damn you, daddy Beyonder dearest.

With Robin Williams (that's who artist Bill Sienkiewicz makes the Beyonder look like, Williams in one of his patented "holy fool" roles) finally out of the picture (mostly), and our story in grave danger of turning into a summary of Kitty's apparently mad intuitive leaps, we eventually find out it's not the evil hologram but instead a shadowy blob who runs the whole shebang, all the horse-headed weirdos and Frankenstein's monsters and evil holograms and Dazzler solves her problems in a diary entry and the show must go on. 

And with that realization comes a shocking revelation in New Mutants #31 (September 1985), which should have, Beyonder-less, happened as a cliffhanger ending to the previous issue--

New Mutants #31 (September 1985), script: Claremont, art: Bill Sienkiewicz

It's Xi'an Coy Manh!  Welcome back, Xi'an!  We're all glad to see you again.  But now you're huge.  And evil!  What the heck happened to you?  Somehow she's even ruined her formerly pristine teeth.  I don't remember Bob McLeod or Sal Buscema drawing Xi'an with gigantic rat-like gnashers like those.  I also don't remember her having a chin-cleft in a big Jay Leno-sized mandible, but there it is.

And because I'm a big fan of his, Sienkiewicz's interior art here doesn't really help.  His covers are incredibly compelling and creative-- I especially like the one with the marionettes.  But inside the two issues he draws, he's wildly inconsistent.  Even for someone with an real expressionist touch.  His "Neal Adams-inked-by-Ralph-Steadman" style reinvigorated the series at first, but in New Mutants #31, he pushes the experimentation and stylistic distortions to the point where they actively fight reader engagement.  Unless Sam Guthrie's head being shaped like a large slice of pizza appeals to you.  Much of the action takes place within featureless voids and even the crowd scenes seem under-populated, with a few circles here and there representing the screaming audience in the gladiator sequences.  Claremont lays on the dense prose to make things clear, but that's no happy joining of prose and visuals in the manner we learned to expect from this team when they had the kids fighting demon bears and evil drug dealers.

Ah, but are the New Mutants really up against Xi'an herself turned evil?   Illyana thinks so, no doubt inspired by everyone's stories of Xi'an's bad seed brother Tran Coy Manh and equally dastardly uncle General Nguyen Ngoc Coy (who makes a non sequitor cameo here that has to be explained in a later issue, yet another plot-casualty of Shooter... I mean... Secret Wars II).  The people who love Xi'an best are not convinced, so the next, vastly improved part of the story involves their investigation into how someone so right could have gone so wrong.

It starts in New Mutants #32 (October 1985) with a flashback covering the events of New Mutants #6.  In this telling, Claremont places the burden of a guilty conscience on Roberto, who ends up acting very much the hothead the rest of the way, even to the point of daring to disapprovingly compare Dani to Professor X.  Roberto's anger-- largely the outward manifestation of self-directed frustration and troubled conscience-- is set up by this very effective sequence, well-drawn by Leialoha, who inherits the book from Sienkiewicz to finish the arc.  Leiahola's self-inked linework at times pleasingly recalls the Swamp Thing team of Steve Bissette and John Totleben, but more angular and less organic.  Sometimes it conjures Sienkiewicz at his most controlled.  Sequentially, it's refreshingly clear and direct.  Just little things like formal perspective and being able to tell where the characters are in relation to each other and the world around them help a lot.  And also the kids looking more or less human throughout.

New Mutants #32 (October 1985), script: Claremont, art: Steve Leialoha

Led now by Dani, and receiving a huge intelligence boost as a result, the team jets (on a really amazing 747 complete with sleeping compartments!) across the world looking for Xi'an while Doug uses "various computer networks" to track Xi'an's path of global hedonism to Pharaoh, her giant Egyptian casino.  Doug's computer work strikes me as genius moment of prescience by Claremont, the kind of thing Secret Wars II prevented in the previous arc.  Nowadays, every second comic out there features a scene where some brainiac Googles a solution to everyone's problems. Well, Claremont has Doug doing his little version of this a decade before there was even a Google!

It turns out a really nasty guy named Amahl Farouk abducted Xi'an immediately after the big explosion everyone thought claimed her life.  And by "abducted," I mean he stole her body and imprisoned her inside it with himself in the driver's seat.  Besides being a psychic body-snatcher and all-around scumbag, Farouk is also a glutton, both for people's souls and for food. You know, the high life.  Once in possession of Xi'an's lithe body, he parties it up and starts a big time entertainment business-- while dominating all manner of humans and superhumans with is psychic powers.

So starting with New Mutants #33 (November 1985), we get a great deal of that kinky corrupting-the-innocent and bondage-type stuff, with the New Mutants falling under Farouk's spell and in New Mutants #34 (December 1985) the antics even come to include an ostensibly experienced and strong-willed adult, the punkishly mohawked Storm.  We even get one of those patented "Will you become my groveling slave and gladly do things your ordinary self would find repulsive and degrading?" moments with Storm struggling at first-- literally crawling on her belly and forced to kiss Xi'an foot as a guy in the crowd begs to go next.  Then Xi'an demands more of Storm as the former demi-goddess resists-- before giving in and exclaiming in orgasmic ecstasy, "Oh, yes!  YES!  YES!"

Also in New Mutants #34, after seemingly betraying her friends, Illyana traipses to the past with Warlock, the team's comedic relief, a kind-hearted "techo-organic" creature from outer space who's sort of a mix between Star Trek: The Next Generation's Data and the earlier, funnier, more manic Robin Williams circa Mork and Mindy.

This by itself is a huge boost to the story because we actually get to watch Illyana in action, complete with an adventuresome cameo by li'l Ororo, the once-and-future Storm.  Cleverly concealing herself behind a wall, Illyana sees a young Charles Xavier going into a bar in Cairo and emerging with a big scorch-mark.   On the back of his safari jacket, for the scatalogically inclined out there.  Using her own arcane powers and Warlock's sensors, Illyana realizes Xavier's been in a psychic battle and walked away the winner.  And the loser was Farouk, hence this whole narrative.

New Mutants #34 (December 1985), script: Claremont, art: Leialoha

While mind control is a recurring X-Men/New Mutants theme, so is redemption.  We don't talk about this one as much because it's not so easy to poke fun at as all those bondage/humiliation scenarios.  But Banshee in the early issues of Uncanny X-Men, Jean Grey in the penultimate moment of her life, Sam himself, Illyana (endlessly), Magneto, Rogue.  Claremont is always giving his characters a second or third chance and changing their lives for the better, no matter how far they'd fallen.  Adding complexity and richness to their inner lives in the process.  At the climactic moment of New Mutants #34, Xi'an seeks her redemption by fighting Farouk on the astral plane.  Solo, which is fitting.  At first, she's helpless before him, but eventually her psychic-self breaks free of her bloated imago, and looks just like her old, athletic self, complete with bobbed haircut.  She mentally kicks Farouk's mental ass and returns to our reality free of corruption.  Her mind may be free, but the physical damage of Farouk's possession of her body remains.

New Mutants #34 (December 1985), script: Claremont, art: Leialoha

The little text blurbs at the bottom promise more action to come, this time all the way in Asgard itself, the mystical realm of the Norse gods and homeland of the mighty Thor himself.  There Xi'an goes through a long desert ordeal where she sheds the excess pounds and just a year later, when Jackson Guice and Kyle Baker come aboard to provide guest art in New Mutants #46 (December 1986), she's right back with the team and looks like this:

New Mutants #46 (December 1986), script: Claremont, pencils: Jackson Guice, inks: Kyle Baker

Even her teeth and chinbone have shrunk back to the way they once were.

And  that's the story of how Xi'an Coy Manh climbed waaay up to the forty-fourth floor of the Hudsucker Building, and then fell all the way down but didn't quite squish herself. You know, they say there was a mutant who jumped from the forty-fifth floor?

But that's another story.

Tuesday, August 20, 2013

The mental powers of Liana and Jason... and Xi'an Coy Manh!

The other day I bought the digital version of Colleen Doran's remastered A Distant Soil: The Gathering. I read the first ten or so pages, just enough to get interested. It reminds me of what Chris Claremont was doing with the X-Men around the same time, especially the Marvel Graphic Novel #5: God Loves, Man Kills (November 1982) which introduced some darker, more mature elements. Specifically, kids getting killed for being mutants. Right at the start, too.  This kind of stuff-- and gorier-- happens all the time in the regular monthlies these days, but back then it was startling.

At least it was for me.

By now we're all pretty familiar with the "teens with powers in the hands of sinister researchers" trope.  I'm wondering if good ol' Stephen King isn't the father or at least godfather of this theme in comics.  It wouldn't take much reconfiguring to work Firestarter (1980) into Uncanny X-Men continuity.  And then there's his earlier telekinetic horror classic Carrie (1974) with its epistolary elements for added realism.  I read that for the first time this year and it gave me a strong sense of deja vu.  If only Professor X had detected Carrie White with his Cerebro a lot of kids could have been saved.  Even some jerky ones.  And we shouldn't forget Tia and Tony from Alexander Key's 1968 novel Escape to Witch Mountain, which I first encountered via Disney's sunnier 1975 film adaptation.

When people are working on stories with this element, there are bound to be some similarities.  Why am I telling you all this?  Because right at the beginning of A Distant Soil, I came across this scene:

 
And this one:
 
 
Which immediately reminded me of this, from Marvel Graphic Novel #4: The New Mutants (September 1982):
 
 
And this:
 

Liana and Jason, Colleen Doran's leads, aren't possessing anyone in the same manner as Xi'an Coy Manh as drawn by Bob McLeod, but I'm sure Xi'an would be pleased with how Doran depicts whatever it is they're doing here.  Actually, this early in the story I'm not exactly sure what kind of powers Doran's siblings possess.  They have telekinesis, but the I haven't seen what they can do to the fullest as yet.  I'm looking forward to finding out. 

What's the point of this?  That there are only so many ways to depict mental powers visually and have it read on a comic book page.  McLeod and Doran could just as easily have used the black dots Kirby favored for energy bolts and the movement of water or curvy or dotted lines.  Instead they both hit upon this weird radiating rectangles device and it looks cool as all get out.  And it's just pleasing to me to make a lot of little connections between things.  Magical kids, evil laboratories.  Feeling different or special, identifying with characters who are different and special.  Beautiful artwork in black and white or in color.  Xi'an Coy Manh in just about anything.  After just a few pages of A Distant Soil I'm even more surprised I wasn't all over this back when it first appeared.  It's apparently right in my wheelhouse.