Showing posts with label Michael Golden. Show all posts
Showing posts with label Michael Golden. Show all posts

Sunday, July 28, 2013

In Which We Sing of Slug


In writing Marvel's Micronauts series, Bill Mantlo took a toy line with no narrative and gave it one, set in a sub-atomic universe filled with all sorts of settings and characters.  As the toys touted their "interchangeability," so too did Mantlo assemble the comic out of various parts-- a little Flash Gordon, some Kirby Fourth World, a bit of Star Wars (which I think is obvious and certainly no crime, though Mantlo denied it forcefully in a letter page response to a reader who pointed it out-- to be fair, let's just say Mantlo and Lucas drew from the same source material).  To this rich mix he added some cool flourishes that give Micronauts its own identity. Acroyear, for example, was merely the name of two of the toy bad guys, but Mantlo created an entire race of honorable warrior Acroyear, led by a noble outcast who became a major player on the Micronauts team.  This innovation came a few years before Star Trek:  The Next Generation reconfigured the Klingons from crudely-motivated space cossacks into a clan-and-honor-based culture drawing from Japanese martial tradition.  Mantlo also came up with a lot of interesting little supporting characters, too—characters like rebel leader Slug.

Slug.  Not her real name, yet not exactly a nickname.  A nom de guerre, if you will, but more than that.  Slug debuts in the story "A Hunting We Will Go" from the second issue I bought fresh off the spinner rack, Micronauts #4 (April 1979).  The book features splendid art by Michael Golden and Josef Rubinstein and I can't figure out why this team wasn't used on Marvel's Star Wars title.  Right from the splash they delight readers with high-tech vehicles, a chaotic firefight and lots of everyday type slobs caught in the middle as minor villain Major D'Ark commands an assault on "Sector 7" of Homeworld, the comic's main planet (other than earth, of course).  Dodging lasersonics, laser bolts or beams or blaster shots or whatever, Slug jumps into a hole in the wall and changes clothes with a dead man for no apparent reason.  After all, it's not as if the rebels wear uniforms or that she wouldn't tip off the bad guys with her defiant eye-squint among a bunch of stunned, gape-mouthed goobers.  Somehow this clothes-swap makes someone known only by name and reputation completely anonymous.  From there she goes to the worst possible place on Homeworld.  By design.

Where did this woman come from?  In her brief, violent life, we don't learn a whole lot about her or her motivations, and precious little biography.  Mantlo wouldn’t even reveal the story behind her humble handle for another three years, in Micronauts #48 (December 1982).  This is when we learn doomed, defiant Slug was born to a prisoner of Baron Karza, the science-mad dictator of the Microverse.  She became Slug via one of Karza’s offhand insults as soldiers drag her mother away.  With whatever name her parents gave her left unsaid, it's Slug she remains for the rest of her life.  The only question is, who told her she was a Slug?

Because she's a secondary character rather than main cast, Mantlo never fills us in on what Slug does between birth and rebellion.  This means we're free to imagine the hardscrabble life Slug must have lived from that day. Homeworld hosts a hierarchical society with Karza on top, followed by the wealthy elite who support his tyranny. At the bottom, the poor, mostly used by Karza as a recruiting pool for his Dog Soldier armies or for experiments in his Body Banks, the genetic madhouse where Karza dissects and maims at will.  It's obviously a dehumanizing system.  An orphan among its lowest class, Slug probably learned to steal and hide at first, and later to fight.

Emphasis on the fighting, because when she first appears Slug is already the semi-legendary leader of the anti-Karza rebellion, no doubt using her street smarts and toughness to plan and survive running street battles with the Dog Soldiers—until she allows herself to be captured. Locked away inside the Body Banks herself, Slug faces the potential horror of having her body taken from her and given to a loyalist. But before that can happen, she uses an energy weapon (I don’t even care to speculate where she hid it, because in on scene she’s forced to disrobe completely in front of Karza’s men) and breaks into the cell of Prince Argon, who’s already suffered the indignity of having his upper body surgically grafted to his horse’s lower body. You know it could’ve been worse: if Karza had more of a sense of humor, he might have done it the other way around.  I would have.  Look into your heart and you may find you would have, too.  Since he didn't, we're free to imagine somewhere in the unseen sections of the Body Banks, there's a horse head running around on human legs.

Flights of horse-ass based fantasy aside, Slug quickly convinces the despairing Argon to fight for his life and they blast their way out of the Body Banks. With Slug riding on Argon’s back.  Which is pretty sensible, when you think about it.  After all, it is a horse's body which means it has horse's legs.  Strong and fast enough for both Slug and Argon to make good their escape.

After that, Slug doesn’t contribute a whole lot to the fight against Karza, at least not on-panel. But when Mantlo and Golden do depict Slug in action, it’s to gun down some rich jerks who won’t join the rebellion. That’s pretty hardcore. Che Girlvera.


This happens in Micronauts #7 (July 1979).  Yes, Argon, what a queen Slug would make.  The queen of summary executions.

Fighting for freedom side-by-side (the freedom to be ruled by a king instead of a baron), the two fall madly in love. Under Slug's influence, Argon dons King Dallan’s holy armor, which looks like the negative version of Karza’s unholy armor.  Despite being something of a dumbass as it turns out, Argon takes charge of the rebellion, no doubt coached at every turn by the more-capable Slug.  At least I hope that's the subtext Mantlo intends as he relegates Slug to a more supporting role in the conflict.  But despite lacking Slug's brains, Argon does have four hooves and a couple of rockets on his back, and so proves himself every bit as gutsy as his girlfriend.

By Micronauts #12 (December 1979), with the war against Karza apparently finished, Slug prepares to hang up her guns and start exploring the softer side of life.  The very same young woman who once blew the upper class away with a laser-blaster coquettishly melts into the arms of the heir apparent.   You can’t help but think Slug feels a little pang of guilt when Argon asks her in #13 (January 1980) if she’s ready to trade rebellion for royalty.  Or not.  Her politics are more than a little odd when you consider her rebellion wasn't a democratic one by any means.  It was more of a pro-monarchist insurrection.  She fought to replace an autocratic regime with an aristocratic one, not to give the people a voice in their government, unless revolution counts as a voice.  Now that I think it over, I'm sure it does.  I prefer elections to violence, however, but with a monster like Karza in charge, Slug and her fellow rebels didn't have that choice.  Whatever her former beliefs, Slug seems happy to hint at a new role for herself.  She's to marry into royalty as her reward.

Life afterwards doesn't go as smoothly as Slug might have hoped, despite being drawn for a few issues by Howard Chaykin, with inks by series editor Al Milgrom.  Chaykin was penciller on Marvel's Star Wars movie adaptation, so he might have seemed a natural fit for Micronauts, just as Golden would have been for that other property.  Unfortunately, Milgrom's inks are far from sympathetic and give the book a rushed look.  Which it may very well have been-- Micronauts features a lot of complex machinery and a massive cast so it must have been a chore for art teams to meet deadlines.  And even when matched with ideal material, Chaykin never had much luck with inkers at Marvel.  He fared much better doing his own finishes in his American Flagg series at First Comics.

Possibly as disappointed by the art as I was at the time, Slug slinks away until Micronauts #22 (October 1980), and when she reappears, she's still a fiesty one.  And more than a little strident, a trait she hadn't evidenced before despite having been a fine leader.  Guess success does that to a person.  New artist Pat Broderick with his Michael Golden-esque style has Slug ditch her tomboyish green fez and functional pantsuit look for space lingerie and strands of pearls in her hair.


This choice seems a little off given Slug's rough-and-tumble origins, but as a character look it has precedents.  Maybe it's because of Dejah Thoris, Edgar Rice Burroughs's original space queen.  From what I understand, Martians of her tribe generally run around naked but for some jewelry (they think clothes are weird, which, from a quick Google search for new Dejah Thoris comics, proves convenient for today's comic book artists whose only exposure to female anatomy seems to have come from porn magazines).  Alex Raymond contributed Princess Aura and Queen Azura.  They're pretty modest by Barsoomian standards but like leisure Slug, they favor mid-drift exposure in jeweled bras and diaphanous skirts.  No doubt directly inspired by those two creations, Al Williamson and Wally Wood favored this look for their female characters in various EC titles.  Broderick's Slug is very much drawn in this tradition.

While we're on the topic of costumes, I'm going to challenge artists of our next generation of space princesses and guerilla-girls-turned-space-princesses to draw some inspiration from the Renaissance, or even the Baroque or Rococo periods.  Not because I'm against skin (check out some Francois Boucher paintings), but because this kind of finery has regality and offers ample opportunities for sumptuous drawings of lace and folds and printed patterns, plus differing fabric textures.  Your Dejahs and Auras are fine and dandy, but my image of the ideal space princess is Virginia Madsen as Irulan in David Lynch's 1984 adaptation of Dune.  We just don't see this kind of thing often enough, but we have plenty barbarian-queens-in-silk-or-metal-bikinis imagery.

And whatever Slug's new fashion sense, it doesn't prevent her from finding a world of trouble.  Argon abruptly kidnaps her to Aegypta, a desert-like zone of Homeworld-- more Flash Gordon influence; Homeworld is made up of different zones each with its own distinct ecosystem, much like Mongo-- where men are men and women are women and everyone rides green ostriches.  There she's rescued by Pharoid, the leader of the ostrich-riders.  Like Argon before him, Pharoid falls madly in love with Slug but unlike his romantic rival, he spends the rest of his days trying to prove worthy of her.

But why does Slug's fiance drag her against her will into the desert in the first place?  Well, it has to do with the nature of mainstream comics where a good villain can never stay dead and a popular story has to repeat itself.  Even with an entire micro-galaxy possibly full of all kinds of heretofore never-seen-in-comics stories to explore, the Micronauts still end up fighting massive space wars against Karza, twice after he's possessed or otherwise transformed poor, stupid Argon.

The first plot redux renders Argon the mindless slave under the influence of Karza's mind control.  After Mantlo thoroughly sets the stage for it, Argon jumps into a live volcano and comes out transformed into the arch-villain.  Once again it's our heroes against Karza, and Slug does her part largely off-panel.  The main fighting takes place in a pseudo-Disneyland between the forces of Karza and those of SHIELD, led by good ol' Nick Fury.

Actually, after her kidnapping, Slug's major contribution to the war is to stand by Prince Argon at the mass funerals that conclude the storyline.  Given the circumstances, they make an appropriately downbeat pair, but at least Argon has his human legs back.

The next time Karza rears his ugly mind, Slug watches as her beloved dimwitted Argon lowly goes insane, first bringing back the Dog Soldiers as his personal guard in Micronauts #34 (October 1981) and then declaring his rule absolute.  To have your Argon transform into Baron Karza once is unfortunate; twice smacks of carelessness.  As for Slug, she finally starts to rethink her commitment to a man who can't decide who he is today-- nice king in white or totally different guy in black.  When Argon dons Karza's armor and declares the Micronauts outlaws while ranting and raving like a loony, Slug has had enough.  Now riding her very own green desert ostrich, she attacks her fiance, only to have Pharoid jump in and reduce her to an observer.  At this point it's been quite a while since Slug actually did much of anything, but this desultory attempt at reclaiming her "action girl" is her next-to-last attempt at reclaiming agency.  And she does so while wearing her pearls and bra look again.  Does she own only the one outfit?


You probably wonder yourself what kept Slug attached to the increasingly pathetic Argon for so long.  Perhaps it's the chance to have herself drawn by the legendary Gil Kane, who takes up the pencils with Micronauts #40 (April 1982), inked by Danny Bulanadi, who transforms him into a pseudo-Broderick.


With his slick feathered modeling and heavy black-spotting, the stalwart Bulanadi provided visual continuity on a book that must have been hell on pencillers to judge by the turnover on art.  In those days, pencillers usually didn't do the tight rendering they do now and it was up to inkers to finish the art and make things look more or less the same from issue to issue.  Bulanadi was a master at this-- Val Mayerik breakdowns, a short run of Keith Pollard pencils, even a single issue by as unique a stylist as Steve Ditko look almost identical apart from differing approaches to page layouts and character dynamics.  Along came Kane, who was born for this book despite having a more linear approach and a surer hand with the storytelling than either Golden or Broderick.  Bulanadi knocks himself out on the finishes, but we lose a lot that's essentially Gil Kane.

Maybe longtime readers would have balked at such a radical departure on the interiors, but at least Kane was able to ink his own covers.  Eventually, the massive workload of Micronauts ground down Kane, who switched to supplying only breakdowns, with Bulanadi maintaining the book's look.  I don't know about you, but those pure Kane covers make my mouth water for something more characteristic of his work.


In the end, Argon has Slug's soul switched into the body of Lady Belladonna, a dessicated old poop and Karza loyalist.  The plan is for Argon to wed Belladonna in Slug's body and not tell the people of Homeworld.  That way they'll see that no matter how much of a tyrant he becomes, at least one of the great anti-tyrants of our time loves him enough to marry him.  That's suppose to shut up any protests.  Here at the bitter end of her career as rebel and royal, Slug gets a few panels hobbling around with a gun.  Then the body-switched women team up to infiltrate the Body Banks in a desperate bid to fix themselves, but it's too little, too late for Slug.  She's been reduced to complete ineffectuality.


In Micronauts #49 (January 1983), as pencilled this time by Jackson "Butch" Guice, Argon literally rips himself in half and out steps a fully-formed Karza, which should have surprised no one.  Well, the tearing himself in half might have been a shocker, but the re-emergence of Karza wouldn't have been for anyone with a brain.  In the rain, while everyone engages in a massive comic book fist fight, Belladonna's aged body simply gives out from the strain with Slug still inside it and then Karza throws her younger form against a wall, breaking its neck and killing Belladonna as well.  That happens in Micronauts #50 (February 1983).  The series went on for another two years, but among the various deaths and resurrections, there's nothing remaining for a character introduced with a bang and disposed of with a whimper.  Poor Slug.


The Microverse is kind of a dark place, isn't it?  Makes Macbeth seem sort of cheerful by comparison.  Characters die all the time, heroic Commander Rann suffers all kinds of torments and loses his hand, Karza commits genocide on a planetwide scale.  So maybe it's thematically fitting Slug's infancy was so harsh, her life full of conflict and tragedy, her attempts at fighting for life and freedom abortive, her death abrupt and anti-climactic.

Wednesday, February 15, 2012

Whither Micronauts indeed!

Noel Murray and I must have had very similar childhoods.  We both got into the Micronauts toys, but neither of us had very many of them.  I had a few of the more generic-looking (and more importantly, cheapest) figures and one of the vehicles.  Eventually I traded with a friend for an Acroyear whose metallic parts I promptly painted red.

I'm just establishing what everyone already knows:  I am the supreme Micronauts comic book nostalgic on the web.  Well, I know it because I'm the kind of jerk who knows things like that, things that make me out to be the kind of jerk I am.  Others may know more, may show more devotion but I... Okay, I'm a sham.  A fraud.  I admit it.  But I do love me some Micronauts toys.  And I especially love the old Micronauts comic.

Murray just wrote a short think-piece on how the Micronauts' place in pop culture is currently occupied by something of a void.  There's a fan base out there, but as a property, Micronauts is stone dead.  Or at least comatose.  Meanwhile, new Star Wars figures hit the toy store shelves at an alarming rate, even of characters appearing for nanoseconds in the movies or cartoon shows.  Of course, these characters all have backstories of their own now thanks to the exponentially increasing Star Wars narrative, but the point is they exist and thrive while our beloved Micronauts barely register on the cultural radar even for jaded hipsters whose entire frame of reference consists of ironic nostalgia for things they may or may not have had as children.

I've wondered, much like Murray, why there hasn't been a Micronauts reprint book.  The first twelve issues of this comic comprise an almost forgotten classic.  Bill Mantlo's epic, sprawling tale takes the toys and provides them with a surprisingly rich milieu made of parts lifted from here and there and artfully combined.  Michael Golden's art is better than a comic based on a toy line deserves.  While the one we got was certainly fun in a campy sort of way, Micronauts was the Star Wars comic we all really wanted.

And like Murray, over the years I've done some research and it seems the rights are a bit too entangled for a proper reprinting.  What we have here is a toy line from Takara Tomy Co. Ltd. licensed in the US by Mego overlaid with characters owned by Marvel or, ultimately, Disney.  The in-house characters created by Mantlo still appear from time to time in Marvel comics, but they're now known as the Microns.  Someone else-- Takara or perhaps the mysterious entity known as Abrams/Gentile Entertainment-- owns other key characters like omniscient exposition-provider Time Traveler, robotic comedic relief team Biotron and Microtron, the heroic warrior-king Acroyear and arch-villain Baron Karza.  While working out some kind of financial and legal arrangement that probably isn't worth the money or effort, a would-be Micronauts reprint publisher faces a battle along the lines of reassembling the complete Beatles.  I mean back in the 1970s when there were still four of them.  Difficult though it may be, I doubt putting out a Micronauts reprint would be nearly so daunting a task as putting the Beatles back together these days.

In the meantime, other comic book companies have taken up the Micronauts license and attempted to recreate the magic, only to fail.  There may be a movie version in the works, and possibly some new toys from Hasbro, but I wouldn't waste time making plans to camp out for tickets or hassling the stockers at your local Toys-R-Us just yet.

However, should the movie happen maybe-- just maybe-- someone will find a way to cash in with a reprint of the Mantlo-Golden book.  Or maybe some well-connected superfan with more money than common sense will somehow make this happen.  After all, Bill Sargent once offered the Beatles fifty million dollars for a reunion.

Monday, September 5, 2011

Micronauts #8: What do you get the comic book that has everything?

I'm Facebook friends with artist Bob McLeod, co-creator of one of my all-time favorite super-teams, the New Mutants. McLeod has been doing a series of photo album posts he calls "When the Inker Really Made a Difference," where he showcases some of his work from the good ol' days at Marvel and talks a little bit about the artistic decisions he made, what it was like doing finishes for various artists and working with the editors. Did you know pencillers used to work a lot looser than they do today, giving the inker more room for interpretation? And editors would keep an inker on a book to keep it looking consistent from issue to issue, rather than a penciller?

News to me! But I've long known McLeod as one of the ace inkers. Many of his recent posts have been of his tonal work over Michael Golden's breakdowns for the Howard the Duck black and white magazine. A Michael Golden breakdown features all the little details of his full pencils, only mostly in outline form. There's a leafy tree in one panel Golden has rendered as simply the exterior holding line and he's taken the time to outline practically every individual leaf. Historically accurate models of WWII airplanes hang from the ceiling in another panel, which also features caricatures of several of Golden's friends. McLeod, working in ink, markers and airbrush, later added all the shadows and blacks, rounding out the figures and giving the pages depth and atmosphere through the addition of rich gray tones-- it's almost as if he's painted the finished artwork. Two masters. Comic book art seldom gets any better than Michael Golden with Bob McLeod finishes.


I asked McLeod if he'd ever inked Golden's color work. He said yes, he inked page 1 and 22 of The 'Nam #7, working from Golden's breakdowns again. What about Golden's full pencils? Check out Micronauts #8, the comic that has everything you could possibly want in an action-adventure book.

When they produced it way back in the 1970s, Golden and writer Bill Mantlo were just about to wrap up a space opera epic. As the issue begins, villain Baron Karza has emerged from the "Prometheus Pit" in a secret NASA laboratory and is wreaking havoc. Back in the subatomic reality known as the Microverse, Prince Argon (the guy with a horse's ass-- literally) decides to don some sacred white armor and lead the rebellion against Karza. And while this is happening, a retired astronaut who's fallen into the Prometheus Pit meets up with mystical magical Time Traveller and turns into the superhero Captain Universe-- "The Hero That Could Be You!"*

So not only do we have Golden's gorgeous rendering of a fire fight at the Kennedy Space Center in Florida featuring dozens of heavily-armed combatants and armored vehicles, we also get about 1000 years of Microversian history as Argon learns Karza's backstory. To round off these events, Golden, McLeod and Mantlo toss in all the spaceships and superhero fist-fighting a Star Wars geek with a Spider-Man fetish can handle.

Last Friday, McLeod posted a page from this issue and talked about it, with Joe Rubinstein and Larry Hama adding their perspectives. As McLeod recalls, Rubinstein inked the first few issues of Micronauts, but McLeod replaced him because the editors didn't particularly like Golden's artwork because it "looked 'weak'" and the book wasn't selling as well as they wanted. They were after Golden to draw it more like Jack Kirby.

According to McLeod, Rubinstein would have done been truer to the original pencils, which were bolder and featured more blacks this go around. That's interesting enough, but it gets better!

Rubinstein soon responds in the comments and backs up McLeod's point about the pressure to Kirby-ize the art, and describes how the editor asked him to change Golden's pencils by simplifying them and adding more blacks, although he argued against it. He also talks about visiting the Marvel offices and seeing a stat of the cover to #3 with a crude "improvement." Rubinstein convinced them to let him fix whatever Marvel considered a problem on the original art, but he makes the whole thing sound like a struggle an artist could never win. After finishing #7 with guest-star Man-Thing, he quit. Which is how McLeod came to ink this single issue.

Hama then explains it wasn't so much the editors themselves as it was their response to pressure from the fans, a group he characterizes as "solidly anti-Golden at the time." It may seem strange to comic book art aficionados today-- when Golden is recognized as a major influence on top talents and favorites like Art Adams and Jim Lee-- but apparently his stuff didn't go over with the readers in the 1970s. That the book wasn't selling very well helps prove Hama's point, although that may have also been due to its being based on a toy line and its awkward relationship to the superhero monthlies dominating sales. Continuity! How do Bug and Spider-Man relate to each other? What does Acroyear feel about anti-mutant hysteria? That's important stuff to some people!

Hama further points out that Al Milgrom, editor of Micronauts at the time, actually championed Golden's work to the higher ups. McLeod concurs, saying he didn't feel the art was something Milgrom would complain about. Hama also recalls DC stalwarts Murray Boltinoff and Julie Schwarz initially rejecting Golden's art, with himself and Al Milgrom giving him his first jobs there. Hindsight being what it is, this is practically inconceivable, huh? Thankfully, there were people like Hama and Milgrom around.

Despite fan objections and editorial demands, Micronauts #8 is quite the artistic tour de force. I'd say Golden achieved a bolder, more dynamic look without sacrificing his characteristic eye for teensy-tiny detail, and McLeod inked with a sympathetic line that didn't overwhelm.

Milgrom took over inks on Micronauts starting with #9, and he did ink with a bolder, simpler line. Hama maintains the fans felt Golden's work was "too cartoony," but Milgrom's inks look cartoonier than either Rubinstein's or McLeod's. I'm not sure how telling the inkers to make the art look more like Jack Kirby would have alleviated that particular complaint, either. Especially considering how Kirby himself was no longer in fashion with the fans at the time and subject to a certain amount of disrespect at the Marvel offices during this period as well. At least that's how I've always heard it told.

I wonder if sales improved. They must have been acceptable, since the book continued for several more years. In retrospect, Golden was the perfect choice for this book, much more appropriate for its milieu than Howard Chaykin, who took over pencils with #13. And as fine an inker as Milgrom is, he and Chaykin don't mesh very well. The art appears clumsy and rushed compared even to the work Golden and Milgrom produced in the previous issue. Chaykin really needs to ink himself. Why did Marvel keep plugging him into these space opera type books? It's not that he can't handle science fiction or action-- check out American Flagg. It's just this type of spaceship-and-heavy-equipment storytelling and Marvel-style inking never did him justice. His perfect fit would have been Marvel's The Further Adventures of Indiana Jones, but that's a post for another day. This one's already ridiculously rambling and prolix enough!

As much as I love this series, I sometimes wish Mantlo and Golden had just stopped after #12, the aftermath of the anti-Karza rebellion. Everyone except Karza (of course) has done what he or she set out to do. They've made new friends, freedom has been restored, Acroyear and his embittered albino brother Shaitan have fought to the death. The first twelve issues form a self-contained epic, much better than any comic based on a toy line needs to be.

As the title continued, it began to suffer from repetitive storytelling. Karza comes back from the dead, reconquers his domain, invades the Earth, has his butt kicked. Repeatedly. And the Microverse-- being an entire universe unto itself-- would seem to offer a limitless backdrop for any number of original plots, but because it's in the back pocket of the Marvel universe, the Micronauts fight Doctor Doom, Plant Man and Molecule Man while teaming up with the Fantastic Four and Ant-Man. Eventually, they join forces with the X-Men while Karza and Kitty Pryde switch bodies. That's where I break with most fandom-- I would have preferred Marvel's Dracula not fight Brother Voodoo or vampirize Storm, for example. Luke Skywalker didn't have to team-up with Nick Fury and Dum Dum Dugan; why should Commander Rann? Don't get me wrong-- quite a few of these individual stories are a lot of fun to read, but they're standard comic book fare without the grandeur of title's first dozen issues.

Throughout, Golden-esque artists like Pat Broderick and Jackson Guice-- kind of ironic, huh?-- maintain a high level of gloss and gleam. Despite the the deja vu-inducing plots, Mantlo continues to develop his cast-- especially the lead, Rann, who starts to feel his age, grows a beard and loses his hand. But there's a sense they'd told the tale and then succumbed to the inherent weaknesses of open-ended serialized storytelling.

While I was reading this, one of the best ideas I've ever had suddenly came to me. Sit down. You really need to be sitting before I share it with you. Comfortable? Good. Imagine this: Chris Claremont scripting a New Mutants flashback issue featuring the original team with Michael Golden and Bob McLeod providing the art!

Oh baby!

*Restrictions may apply. Offer not valid in every state. Marvel and When Comic Books Rule the Earth do not mean to imply you actually could be Captain Universe and make no claims-- legal or otherwise-- that are to be considered binding contracts.

Sunday, May 29, 2011

MIcronauts: Perfect summer comic book reading

Summer is upon us and that means school's out, big-budget/small-brained blockbusters dominate the nation's movie screens, there's nothing on TV but reality shows and dramas too lame to make the regular season and people are putting down their hefty copies of James Joyce's Ulysses and picking up lighter reading fare. My suggestion?

Marvel's Micronauts series. It's kind of like the Star Wars comic that never was, only there was a Star Wars comic that was also kind of like Micronauts. Actually, the first Star Wars artist Howard Chaykin later illustrated a few issues of Micronauts, which is a neat overlapping of similar summer fun fare. While Bill Mantlo filled the Arthur Digby Sellers role and wrote the bulk of the series (all 59 issues of the first volume), superstar artist Michael Golden illustrated the first 12 issues and its classic storyline, a dimension-spanning epic featuring a hero with a connection to a mysterious cosmic force, a couple of plucky robots, a spunky space princess and their rebellion against a black-armored mastermind and his Nazi-like army. Which reminds me of something or other. Battlestar Galactica?

In the first issue, Commander Rann, a bold explorer, returns to his home planet after centuries in deep space only to find himself something of a legend and his parents-- the former king and queen-- worshiped as gods. And their science adviser Baron Karza ruling the place with an iron fist. Sensing a threat to his regime, Karza has Rann imprisoned. This proves to be a mistake, because it isn't long before Rann makes friends with the stoic warrior Acroyear, his comedic relief insectoid buddy Bug and Princess Mari, sister of the deposed Prince Argon. Together, they become a team of freedom fighters. But first they have to escape Karza's dungeons.

Script by Bill Mantlo, art by Michael Golden and Josef Rubinstein: Welcome home, Commander Rann!

Mantlo quickly sketches his world and its central conflict, filling his story with action sequences and little snippets of characterization. Princess Mari is so spirited she has to be convinced by her self-sacrificing brother to flee and fight another day, Rann conquers his initial confusion and takes charge of his own destiny, Bug cracks jokes and Acroyear provides muscle. And it's all gloriously illustrated by Golden and inker Josef Rubenstein. Taking as his inspiration a line of Japanese toys imported by the Mego company, Mantlo grafts on a few elements of Flash Gordon, the first Star Wars movie (there wasn't a second in those days) and Jack Kirby's Fourth World. Golden has always excelled at this kind of material-- armored warriors, sci-fi weaponry ever so slightly exaggerated from real-world examples, starships and fire-fights.

Hot Acroyear-on-Acroyear action! Notice how Golden makes the character Acroyear look "real," but the anonymous enemy version looks like one of the Mego toys, complete with metal joints!

Mantlo's script really turns him loose. I remember looking at issue #2 and being completely enthralled with Golden's artwork. The way he seemed to draw every nut and bolt on the robots and the starships, the lighting effects that reminded me so much of the movies-- rather than the fairly flat figures I'd been used to from coloring books and Super Friends cartoons.

Where else would they go? How else are they going to meet the ever lovin' blue-eyed Thing?

And, of course, the Micronauts end up on earth, where they're exactly the same size as the action figures my friends and I were so crazy about that year. Yeah, my best friend owned practically every Micronauts toy, no matter how complex or expensive. He never particularly cared for the comic book, but I was hooked, at least initially. The only problem was, it was so difficult to find. I never saw #1, didn't find another issue until #4 (introducing my favorite 'Naut, the valiant guerrilla leader Slug), managed to get #5 (the Micronauts invade NASA) and #6 (they fight Man-Thing in a swamp) and then nothing until #12 (the post-climactic battle between estranged brothers Acroyear and Shaitan, a traitor). And yet thanks to Mantlo's ability briefly recapitulate the action from previous issues, I never felt lost or left behind.

If the series had ended there, it would've been the first maxi-series, I suppose. Or a pioneering graphic novel. But it was popular and financially lucrative enough to continue. So Golden handed off the interior art chores to Chaykin-- something I didn't discover for months. I honestly thought the story was over. Imagine my surprise when I found Micronauts #17 (guest-starring the Fantastic Four) and #18 at a convenience store in Florida. Same awesome Golden covers, but with Chaykin story art inked by Al Milgrom that, frankly, left me appalled. Later I came to appreciate and admire Chaykin when he inked himself, but I dropped the title in dismay for a while. It wasn't until I came across #20 with pencils by Pat Broderick and inks by Armando Gil that I became a re-confirmed Micronauts fan and stuck with the book through all the repetitive Karza returns-- how many times can this guy take over Argon's mind and re-conquer over the Microverse?-- and laborious trips back and forth through time and space, Nick Fury and Timothy Aloysius Cadwallader "Dum Dum" Dugan and the X-Men showing up, visits to increasingly familiar locales like the same NASA laboratory they'd already escaped from. Gil Kane provided some memorable covers but had his distinctive look on the pages inside all but obliterated by some heavy-handed Dan Bulanadi inks; hey, I just told you I like Pat Broderick's stuff, but I don't think Gil Kane's art needs to look anything like it. There were still plenty of fun moments, but Mantlo really seemed to be writing stories in circles. Maybe that's what Marvel wanted-- those amazing first twelve issues repeated endlessly.

Well, that's hindsight. At the time, that's what I wanted too! That and more Slug.

I recently found #3 and #4 in practically mint condition at my local comic book shop, and re-reading those I can feel those summer breezes and see the cool morning grass still wet with dew. It's like being 10 years old again, only now I no longer have my lush, androgynous 70s hair and I fart more frequently. If you can find the first 12, you really need to buy them and read them this summer. They're a lot better than that John Grisham book with the wrinkled spine and the cookie crumbs flattened against some of the pages you're going to find in the magazine basket in your beach condo and probably no more expensive than that braindead 3D robot movie that's going to leave your ears ringing and your head pounding from lost IQ points.