Showing posts with label John Severin. Show all posts
Showing posts with label John Severin. Show all posts

Sunday, October 28, 2012

October is Spookey Month: John Severin's zombie soldiers


Personally, I'm sick of zombies.  Well, I thought I was, anyway.  Turns out I'm sick of zombies unless they're WWI soldier zombies drawn by John Severin.  Severin could draw anything.  Zombies, war comics, westerns, horror.  Horror-war.  This is the first page of "Battle Rot," a genre-bending tale from Creepy #81 (July 1976).  Written by Bill DuBay, it's the story of a German flyer who holds his ground-based fellow officers in contempt, especially when one of them starts rambling on about undead soldiers wandering around the trenches at the front.  Later, while villainously attempting to bomb a hospital, the arrogant pilot learns this story has its basis in fact.

"Battle Rot" would fit right in with DC's similarly themed Weird War Tales anthology comic.  The final page packs a wallop, and I was tempted to share it.  But I prefer the title page because it's just so haunting, evoking the climaxes of both versions of J'Accuse, the pacifist films French director Abel Gance (later a Petain supporter, unfortunately) made and re-made in 1919 in 1937 in which the war dead return; the earlier film features actual war footage and both have maimed veterans as the walking corpses, back to lay the blame for war on everyone equally.  All war is terrible, but WWI with its rolling artillery barrages, frontal assaults into fortified positions bristling with machine guns, mass gassings, filthy, diseased-ravaged trenches, No Man's Land full of unburied corpses and satiated rats must have been a special level of Hell unto itself.  Its mechanized, technology-based slaughter convinced a number of artists and writers life itself was absurd, was without no meaning and gave rise to Dadaism, an anti-art movement that's had a profound impact on my own sensibilities (I believe life is very meaningful, yet still absurd).  It would inform the horror genre in film and literature throughout the 1920s and 1930s as well, and we can extrapolate a similar reaction to the atomic bomb in the giant bug and lizard monster films of the 1950s.

Especially here in Japan.

Tuesday, February 14, 2012

John Severin Passes

This is heartbreaking news.  Comics great John Severin, 90, passed away on February 12th.  I haven't written about him here, but he was one of my all-time faves.  He truly was.  Years ago I bought America at War: The Best of DC War Comics, a book full of-- you guessed it!-- DC war comics.  One of the standouts was the John Severin-illustrated "Push-Button War!", (originally printed in Our Army at War #67, DC, 1952) about a B-17 bombadier and how "easy" his war was compared to that of everyone else.  He had a distinctive way of drawing eyes that was instantly recognizable, and a unique crosshatching method to build up tone.  There was no mistaking whose work it was.  Plus, it was signed.  This story was from the guy I knew and enjoyed for his humor work with Cracked magazine at the time.  I was astounded.  I was a fan.  It made me appreciate his comedy stuff all the more.  When he drew Cracked's E.T. parody, the caricatures were dead-on.  Subtler than Mort Drucker's or Jack Davis's, but no less amusing for it.

I was in junior high at the time and drawing my own epic comic, a completely insane story in which every Marvel character along with whatever other pop culture property caught my attention-- Indiana Jones and Jake Cutter from the TV show Tales of the Gold Monkey plus John Belushi and Dan Aykroyd in their parts from Steven Spielberg's flop panic-comedy 1941 play secondary roles-- fight a war against the Theragran-M delivery man for some reason.  Severin's version of Elliott tossing the softball into the garden shed makes an appearance, painstakingly copied line-for-line as best I could at the time.  In fact, I copied every figure in the story from various comics.  It didn't matter that none of them were stylistically compatible.  I just knew I had to work some John Severin into the mix.

In those days it had simply never entered my thinking artists could cross genres, or if they did, they could do so at John Severin's lofty level.  Later I learned just how many genres Severin worked in.  War, western, horror, fantasy, superheroes.  Science fiction?  Sports?  I'm not sure.  I feel like he did it all.  I know he did it all with an amazing sense of verisimilitude.  From the gunner positions in the heavy bomber of that first story I read to his EC stories in Two-Fisted Tales and Frontline Combat to the pirates in his Warren classic "Drink Deep" (Creepy #7, February 1965) and stories in Blazing Combat to more recent work for Marvel and Dark Horse, everything Severin drew looked and felt authentic.  Real, without the crutch of photorealism.  I think one of the highest compliments you can pay an artist is to recognize him or her as being able to "draw anything."

John Severin could draw anything.

I can't think of too many artists with Severin's career longevity.  He did his first professional work at age 10, later served in WWII, broke into comics in the late 1940s (probably 1948) and just last year illustrated Witchfinder:  Lost and Gone Forever, a five-issue miniseries for Dark Horse--  with no appreciable drop in quality!  His last published job looks every bit as fresh as anything he did in the 1950s and 1960s for EC and Warren!  That in itself is almost superhuman!

Many artists follow a kind of bell curve trajectory in their careers.  There's the rise to competence-- or in some lucky cases, pure genius-- followed by a peak period, then a long decline.  Few artists appear fully-formed, and if it appears so it's more than likely because he or she spent those formative, rising years working in secret.  We discover them and enjoy their peak time, which, if they stay mentally and physically healthy, can last decades.  If not, the decline makes an abrupt and steep downturn on the chart, a cliff-like drop off in output.  Even with geniuses like Jack Kirby and Al Williamson, we can trace a late career decline in quality.  For some tragic individuals like Wally Wood and Reed Crandall, the end comes suddenly, shockingly.

In John Severin's case, the rise took place way before I was born.  "Push-Button War!" came early in his career and it was still eye-catching to me when I first read it even during a time when Neal Adams, John Byrne, George Perez, Michael Golden and others like them had become the gold standard.  The fan faves.  The ones we all wanted to draw like.  I'm happy I had the good taste to pick up on John Severin.  Those others were and still are idols of mine, and their work figured largely in my stupid self-drawn comic book.  But my love for good art recognized no trendiness.  I saw "Push-Button War!" and I knew at once I was looking at some fantastic stuff.  I had to try and assimilate it as well.  I had to seek out more John Severin.  He never disappointed me.  A fill-in issue of The 'Nam?  Sweet.  Rawhide Kid?  Well, okay!  Working with Mike Mignola and John Arcudi?  Holy Hellboy!

As far as I can tell, Severin spent the entire duration of our overlapping time alive on a high-altitude plateau of brilliance.  He really skewed the charts on maintaining one's gifts.  He's left behind a lot of richly deserved admiration and a generation-spanning body of work a comic fan could spend a lifetime examining.

Well done, Mr. Severin.  I will miss you dearly.

Monday, April 18, 2011

Creepy #7: Comic Nirvana has been achieved!

Let's take a moment and appreciate the wonderful thing known as Creepy #7, published in 1965, back before even I was born. The levels of artistry and fun register off the scale with this one. It starts with this the Frank Frazetta painted cover. There is nothing more you could ask of a horror comic cover. The Universal Studios-style Wolfman versus Dracula. If you're anything of a horror comic aficionado or just a fan of great funnybook art, I defy you to resist this cover's allure. Frazetta's color palette here is amazingly controlled. Cool neutrals dominate, contrasted with subdued warm reds along Dracula's cape. Wolfman's back is incredible-- gray flecked with brown and green, with subtle blue and pinkish underlighting. It's early morning light. At first glance it may seem as if Wolfman is kicking Dracula's ass, but check out the wounds on that hairy arm, visible through the misty sfumato characteristic of Frazetta's paintings-- these monsters have doomed themselves.

If only they could've put aside their differences!

Even the Creepy logo is wonderful. Lurid red, oozing, dripping typeface. But what lurks inside? Do Wolfman and Dracula actually fight? Kind of. The lead story is "The Duel of the Monsters" by editor Archie Goodwin, with some sweet, sweet Angelo Torres art. The half-splash features a rooftop werewolf on the prowl-- what a hook!-- and we're already involved in the story.

Goodwin's story delivers. It's 1811 Spain, and the vampire is a sergeant on the city's night watch who uses his position to cover his murderous un-lifestyle. When competition rears its furry, fanged head in the form of a werewolf, the sergeant will stop at nothing to destroy the interloper. He soon identifies his prime suspect, but things go badly for the vampire. The twist ending is a little abrupt, but appropriately nasty. Torres's art at this time is sometimes difficult to differentiate from Al Williamson's, which is a high compliment indeed. Here he creates plenty of mood and atmosphere with sophisticated lighting effects, but doesn't allow the story's nocturnal setting to obscure his storytelling or draftsmanship.

The second story is "Image of Bluebird," by Bill Pearson. It's about Monica and Brian, newlyweds who move to an isolated house deep in the woods. Thanks to some grisly murders, Monica becomes convinced she's married a Bluebeard. No, not a pirate. His beard was black. The infamous Bluebeard, killer of wives. Joe Orlando does all he can to make her suspicions valid with his ambiguous portrayal of Brian. One moment he's literally sweeping Monica off her feet, the next he's brandishing a knife and looking positively demonic. Fortunately for Monica, it's all a case of mistaken identity. Brian, however, is not so lucky. Pearson's crafted a tightly plotted tale and Orlando provides some fun moments with axes and one truly spectacular panel where a character screams "AAAAARRRRGGHH!" with a knife sticking out of his chest. Hard to go wrong with bloody stabbings.

For you folklore fans, there's the beautifully Frazetta-illustrated "Creepy's Loathsome Lore!" Here we learn that people not only turn into wolves but also into tigers, jaguars and foxes. According to Uncle Creepy (and Frank Frazetta), "Both China and Japan abound with legends of fox-women... beautiful girls said to entice male victims, then change into a snarling, attacking fox!" And dress like Vampirella while doing so, apparently. I'm not so sure about China and its legends, but I'm pretty sure kitsune never dressed this way in Japan. Still, this little info page tantalizes with the thought of what the Warren staffers might have done if they'd tapped into Japanese horror stories like the kuchisake-onna or rokurokubi instead of constantly drawing on pulp fiction versions of voodoo curses and 19th century European settings.

Then it's time for Alex Toth and Archie Goodwin's "Rude Awakening," one of those stories where the protagonist keeps slipping in and out of horrific nightmares until he can no longer separate fantasy from reality. And by the end of this , neither can we. It's the weakest story in the issue, and suffers from an over-familiar concept, a variation on the old wheezy "Coachman's Warning" tale, substituting the more menacing figure of a knife-wielding geek in glasses for the coachman. Rod Serling did his own take with a modern setting in a Twilight Zone episode called "Twenty-Two," which aired way back in 1961. Toth evidences a fine control with ink washes, and something about Goodwin's script really inspired him to lay down the lines because he isn't working in his more characteristic minimalist mode. A few of the faces are exaggerated and comical-- almost as if Toth were experimenting with a Jack Davis-inspired style.

Eando Binder and John Severin invite us to "Drink Deep" with a very EC-esque story of a rich jerk (is there any other kind in horror comics?) who treats everyone like shit (do they do anything but?) but makes the mistake of doing so on a yacht richly appointed with gold stolen by his pirate ancestor. If horror comics have taught us anything, it's being a jerk leads to ironic comeuppance at the hands of the undead. What's fun about this story-- besides the rotten seamen who stagger around, no doubt leaving a trail of salty slime all over the yacht's hardwood decks-- is seeing Severin's slightly caricatured figures in the service of terror rather than humor. I first encountered John Severin as the key artist for Cracked magazine, where he drew their parodies of things like the 1976 King Kong remake starring Jeff Bridges, Charles Grodin and Jessica Lange, plus Rick Baker in an ape suit. Here he employs slightly exaggerated facial expressions and that distinctly Severin-ish cross-hatching to wonderful effect, elevating a somewhat predictable (but no less fun) tale.

Goodwin and Reed Crandall score with their adaptation of Robert Louis Stevenson's "The Body Snatcher." I haven't read the original, but Crandall's etching-like linework is ideal for the story's setting. It has a "Classics Illustrated" feel to it, very ornate and a joy to behold. Goodwin's script affords Crandall the chance to try all kinds of lighting effects, like the radiating lines around a single candle and the slanting streaks of rain on a gloomy evening. Mr. Gray is a thoroughly repulsive fellow, but you're left wondering just who is worse-- the loudmouthed body snatcher who provides goods a little too fresh for his clients, or the doctors themselves.

"Blood of Krylon" has a goofy title, but a killer concept. What do you do if you're a vampire in a future where the entire surface is now covered with ultra-modern skyscrapers and law-enforcement agencies use infallible robots to control crime? You take off for the space colonies in search of fresh prey, that's what. But you'd better study up on extrasolar planets-- particularly their rotational periods. The vampire thought of everything in this story except that. Yes, the ending is quite predictable (but it's a fun ride getting there) and I'm not sure why our future vampire has to dress like a Dracula reject complete with high-collared cloak, but Gray Morrow's creamy art truly impresses. These aren't ink drawings with just washes, but fully realized monochromatic paintings.

But the best is last. The most visually spectacular story in the magazine is "Hot Spell," written by Goodwin and once again illustrated by Crandall. It begins with a wash-painted flashback to "17th century New England," where warlock Rapher Grundy meets his flaming death at the hands of some pissed-off Puritans. Never mind that the preferred method of executing witches was hanging-- a good old fashioned burning at the stake provides more time for Grundy to scream, "My curse is on this village!! Let each generation feel it and suffer!" Then comes the splash page:

Kind of heartwarming, huh? Unless you're that guy in the intersection. He's warm all over. It doesn't take long for the townsfolk to pin the blame on the newcomer-- some kind of Bohemian artist type. You know, the kind of Commie degenerate who goes around sporting an untucked polo shirt, pinstriped pants and... gasp... pennyloafers! Goodwin's script foreshadows some of the themes Stephen King would work with in some of his short stories and the novel Salem's Lot. The evil we do lives on, hidden behind the banal facade of small town life and all that. It may be good enough for John Mellencamp, but Goodwin finds finds prejudice and urge to mob violence just below the seemingly tranquil surface of this particular one-pick up truck burg. And no little pink houses, as far as I can tell. Crandall's fine-lined art makes it certainly a pretty how town with up so floating many bells down! It also gives the fisticuffs and destruction an ironic Norman Rockwell feel. The comeuppance is a bit abrupt and too literal, but who can argue with a story as gorgeously drawn as this?

Wow. When I read Creepy #7 the first time, I just could not get over what I was seeing on each page. Even though the writing quality is a bit up and down, the stories are never less than fun. And it's difficult to imagine a more beautifully illustrated comic than this. Pure joy in print form.