I learned this morning via P. Craig Russell's Facebook feed Dan Adkins passed away. He was one of those artists I knew by name even when I was a kid, but I never really caught onto his visual style the way I did others whose work I could pick out from the angle of a face (John Buscema, Gil Kane), the set of a jaw (Carmine Infantino) or a certain lean, muscular phsyical type (Neal Adams). I just associated his name with solid craftsmanship. This was before I ever heard of a guy named Wally Wood or knew what was up with those scary Creepy and Eerie magazines I always avoided at the convenience store while looking for Sgt. Rock.
Adkins was Wood's assistant, which couldn't have been easy, back in the 1960s. Thanks to Dark Horse's Creepy Archives, I'd been getting into Adkins-- things he did with Wood, things he did solo. His "The Doorway" in Creepy #11 (October 1966) is a six-page visual knockout with an Archie Goodwin script. While its neat-o concept involving science and black magic at a government research lab anticipates some of Stephen King's stories (especially his novella The Mist) the narrative reads a bit clunky. The real draw is Adkins's clean, Woodsian artwork and his supremely controlled use of gray tones. He painted the cover for Creepy #12 (December 1966), but the cramped design doesn't do him any favors, especially following a spectacular Frazetta ape on the previous cover, a full bleed image with room to rampage.
They also compressed Gray Morrow's graveyard werewolf into a small box on the following cover-- what were they thinking?
He went on to draw a ton of stuff like a run of Dr. Strange tales starting in... wait for it... Strange Tales and continuing in the first two issues of Dr. Strange: Master of the Mystic Arts for Marvel. He inked all over the place for them, too. But I'm most familiar with Adkins from this era as Virgilio Redondo's inker on a story in Giant-Size Dracula #5 (June 1975) because I read it in the second Essential Tomb of Dracula reprint book.
The greatest impact Adkins had on my personal fandom came when he gave career starts to three guys you may have heard of-- namely Paul Gulacy, Val Mayerik and Russell himself.
In other comic book artist news, there's a cool little debate on the Al Williamson Fans Facebook feed, too. What was Williamson's last published comic book work? One guy says Williamson told him one thing, J. David Spurlock says another and it goes back and forth from there. Both men knew Williamson and that makes me jealous.
Thursday, May 9, 2013
Monday, May 6, 2013
I'll be back...
Sorry I haven't been posting a whole lot lately. I still have a few Kamandi posts to drop here and I'm working on a look at the love life of one Hopey Glass, plus some more stuff about Micronauts. I'm working a lot and getting married this week, so the blog is a low priority matter right now.
Labels:
Hopey Glass,
Kamandi,
Micronauts
Thursday, April 25, 2013
We interrupt Kamandi Month for a couple of Batman sketches...
You know I really had the best of intentions with this whole Kamandi Month thing but non-Great Disaster disasters have really taken a bite out of my free time. So to make it up to you, here's an art offering. Enjoy!
Tuesday, April 16, 2013
April is Kamandi Month: Who gash? Ugash!
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| Script/pencils: Jack Kirby, inks: D. Bruce Berry (Kamandi #18, June 1974) |
Those are just the ones I know by heart. You could usually identify these guys by their ubiquitous derby hats or well-chewed cigars, or both. Or, in the case of Sgt. Ugash, a green cap (with his name printed on it!), purple jumpsuit and lots and lots of hair.
Sgt. Ugash first appears in Kamandi #17 (May 1974) and he's as rambunctious from the get-go as any of those other classic Kirby creations. He's not only fighting the tiger army, but he's also having trouble keeping his troops supplied because the gopher people keep tunneling up under the ape bivouac and stealing everything they can get their clawed hands on. Pumping water, bullets and fire into the holes doesn't solve the problem, so Ugash sends Kamandi down like a ferret with bombs strapped to his back. That rascally Kamandi, of course, turns on Ugash, so the sergeant and his ape soldiers spend the next couple of issues pursuing the Last Boy on Earth, who fights back using a giant worm, the likes of which would make Maud'Dib's mouth water at the thought of riding it against the Harkonnen hordes. We might consider this some kind of phallic symbolism. If big apes represent masculinity run amok, then it takes a really big dick to beat a really big ape.
By Kamandi #20 (August 1974), however, Kirby has abandoned the tiger-gorilla war and forced Sgt. Ugash and Kamandi into an unfriendly alliance against the Roaring Twenties-style robots inhabiting Chicagoland. Some chump years before the Great Disaster decided it would be a hoot to build a theme park based on Chicago's violent Prohibition days and equip the various factions with real bullet-spraying tommy guns. This theme park-designing asshole must not have watched Westworld; I'm guessing Kirby did, or at least absorbed a little of it from television commercials.
Kamandi #20, "The Electric Chair!!!" This was my first Kirby comic, my first encounter with Sgt. Ugash. This single issue of Kamandi came my way and as far as I knew, Ugash co-starred in all the others as well. As a Planet of the Apes fan, I immediately liked him more than the kid who gave his name to the comic. Plus, Kamandi reminded me of the filthy hippies we saw on the news, or one of my oldest brother's baseball teammates who sometimes teased me or got drunk at our house and barfed in my bedroom when my parents went away for the weekend. Throughout the story, Kamandi tries to use reason and puzzle out what's happening, a rational but-- to a child reader-- unsatisfactorily unassertive way of dealing with the situation. Ugash couldn't care less about the whys of Chicagoland; he simply starts smashing the place. But for me, Ugash had another thing going for him besides ape-appeal and hands-on approach to problem solving.
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| Kirby/Berry (Kamandi #20, August 1974) |
Even then, we understood the futility of those kinds of grand gestures (rebellion in the 1970s meant spankings both at home and at school, or at least the dreaded "writing lines" in the principal's office, which kept us trapped well past the final bell), but what Kamandi did seemed shameful. In retrospect, it makes a lot more sense-- Kamandi splits.
Labels:
Brooklyn,
D. Bruce Berry,
Dan Turpin,
DC Comics,
good art,
good writing,
Jack Kirby,
Kamandi,
Kamandi Month,
Ugash,
vintage comics
Sunday, April 14, 2013
April really is Kamandi Month: Sorry for the delay!
Yeah, Kamandi Month has run into its own Great Disaster. This one is made up of several mini-disasters: 1) the school year just started and I have more classes to teach, 2) my fiancee was ill all last week with a stomach virus and I had to take care of her and 3) I'm working on my own comic (spoiler alert-- it sucks!). But there will be some Kamandi posts. Some of them are finished, some are in rough draft form and all are waiting for me to get some of that elusive free time that I feel wouldn't be better spent drawing. Oh yeah-- and I don't like to post things about Kamandi unless they're illustrated with some cool Jack Kirby art. That way there's at least one positive thing about each.
I know millions of Kamandi fans are waiting for what I have to say about the series and I hate to disappoint them. Sorry!
I know millions of Kamandi fans are waiting for what I have to say about the series and I hate to disappoint them. Sorry!
Labels:
DC Comics,
Jack Kirby,
Kamandi,
Kamandi Month
Saturday, April 6, 2013
April is Kamandi Month: On Command D
When we speak of “Command D,” what is it we’re talking about? Specifically, the underground bunker in which Kamandi grew up, raised by a white-haired man he believes to be his grandfather. Given their relative ages there must have once been younger people in the bunker-- Kamandi’s parents. Kamandi doesn’t mention them, so it’s likely they died when he was an infant, leaving him in the elderly man's care. I'm immediately reminded of Pitcairn Island of HMS Bounty fame, when an American whaling ship found John Adams (sole male survivor of the mixed group of English mutineers, Tahitian men and women who sailed into legend) as aged patriarch of a small society there.
I take writer/artist Jack Kirby at his
word when he describes Kamandi as the old man's grandson, at least in terms of the boy's belief they're related. Kamandi refers to him as Granddad at the story's outset and Grandfather the rest of the way, and while these may simply be culture-based honorifics, the narration calls him Kamandi's grandfather so have no reason to doubt he is biologically rather than simply functionally. Whatever the true nature of their relationship, someone named the boy after the bunker, either
his parents, grandparents, simply the man known as Grandfather, or some other subsequently deceased co-survivor
(Kamandi’s dialogue doesn’t hint at such, so that doesn’t seem likely). Spelling seems not to have mattered, or else this mysterious person or people decided Kamandi seemed more appropriate for a boy's name than Command D.
The story begins with Kamandi having emerged from his namesake domicile and received massive culture shock— Grandfather with his memory tapes and micofilm has inadvertently acted as an unreliable teacher and has not only failed to prepare Kamandi what he encounters in the post-Cataclysmic world, he also imparted in the boy certain goals that at first glance seem unattainable. Kamandi has been trained, if not disciplined. That Grandfather has passed on some mistaken assumptions is to be expected.
Because his knowledge of the story's settings approximates ours, Kamandi acts as our masking agent, and we are meant to identify with him and his solitary plight. Positing the typical comic book fan who might be attracted to Kamandi: The Last Boy on Earth as approximately the character’s age and gender, or perhaps younger and able to imaginatively inhabit the protagonist’s role, that is. So it’s necessary at this point in the story for Kamandi to possess a naiveté so that we might experience the story surprises and twists along with him. It’s an age-old gambit in fiction (Stephen Crane and Horatio Alger would probably approve) and Kirby, being a born storyteller and a past master of the “kid gang” comic, appropriates it.
The story begins with Kamandi having emerged from his namesake domicile and received massive culture shock— Grandfather with his memory tapes and micofilm has inadvertently acted as an unreliable teacher and has not only failed to prepare Kamandi what he encounters in the post-Cataclysmic world, he also imparted in the boy certain goals that at first glance seem unattainable. Kamandi has been trained, if not disciplined. That Grandfather has passed on some mistaken assumptions is to be expected.
Because his knowledge of the story's settings approximates ours, Kamandi acts as our masking agent, and we are meant to identify with him and his solitary plight. Positing the typical comic book fan who might be attracted to Kamandi: The Last Boy on Earth as approximately the character’s age and gender, or perhaps younger and able to imaginatively inhabit the protagonist’s role, that is. So it’s necessary at this point in the story for Kamandi to possess a naiveté so that we might experience the story surprises and twists along with him. It’s an age-old gambit in fiction (Stephen Crane and Horatio Alger would probably approve) and Kirby, being a born storyteller and a past master of the “kid gang” comic, appropriates it.
Grandfather expects Kamandi singularly to “reclaim”
a shattered world for humanity.
Unfortunately, given the ruins Kamandi encounters, the feral and mute nature of the first humans he encounters and the rule of
talking animals with their mastery of firearms and motor vehicles and firmly-established feudal kingdoms and small empires, one boy—indeed,
the “last boy”—seems to have little chance at re-establishing humanity’s
dominance. And should humanity, the
species responsible for the current topsy-turvy nature of the planet, be
allowed this second (or third, or fourth) chance? Might the world be better off, or at least no
worse off, in the hands of various tigers, lions and gorillas, all of whom seem
to have inherited humanity’s various vanities and prejudices?
Fortunately, in all other aspects, the Grandfather’s tutelage was more than enough, as we’ll see when Kamandi adjusts psychologically to his changed circumstances and shattered belief system.
Fortunately, in all other aspects, the Grandfather’s tutelage was more than enough, as we’ll see when Kamandi adjusts psychologically to his changed circumstances and shattered belief system.
What is the nature of “Command D?” Who built it?
At this point in the narrative, Kirby is content to leave us with hints. This is all set-up. The point is getting Kamandi out of his
comfort zone and to thrust him into adventure so we might experience his world
and encounter its mysteries along with him.
For now we may assume Command D to be some
sort of military safe-place. The name
suggests so. Command D. Kirby, having shaped by his combat experience
in the European Theater of Operations during WWII, was familiar with this type
of militaristic nomenclature. We can't be sure which service branch operated the bunker. On the outside, Kirby places what appears to be a United States Air Force insignia, but within we find the partially obscured words "US AR" (or perhaps even "US AP"), which suggests it might have been an army facility.
From its alphabetical coding, and thanks to a sequence where Kamandi returns from his initial surface foray to discover his home invaded and runs through them, we know there are other Commands, with A being the closest to the surface; Command D features a door labeling it the "Strategic Planning" section. From whence the great military and scientific brains of the past held forth, no doubt.
Someone from this class realized things were beyond the tipping point and descended into this vast underground complex of heavy safe-like doors where they seem to have kept certain martial traditions and at least a few elements of 20th century (i.e., contemporary) culture and mores. Kamandi possesses a complete body of knowledge from that era and speaks as any mid-1970s teen might (albeit minus period slang, fortunately). As we also see, he's very handy with firearms and skilled in hand-to-hand combat.
From its alphabetical coding, and thanks to a sequence where Kamandi returns from his initial surface foray to discover his home invaded and runs through them, we know there are other Commands, with A being the closest to the surface; Command D features a door labeling it the "Strategic Planning" section. From whence the great military and scientific brains of the past held forth, no doubt.
Someone from this class realized things were beyond the tipping point and descended into this vast underground complex of heavy safe-like doors where they seem to have kept certain martial traditions and at least a few elements of 20th century (i.e., contemporary) culture and mores. Kamandi possesses a complete body of knowledge from that era and speaks as any mid-1970s teen might (albeit minus period slang, fortunately). As we also see, he's very handy with firearms and skilled in hand-to-hand combat.
But what became of the others who dwelt in the complex? The
inhabitants dwindled and vanished. Other
“last children” might have made journeys like Kamandi’s, only to come to
grief. It’s a dangerous world out there,
post-cataclysm, as Kamandi soon discovers.
Labels:
Command D,
DC Comics,
Jack Kirby,
Kamandi,
Kamandi Month,
vintage comics
Thursday, April 4, 2013
Good bye, Mr. Infantino
I thought the only bad news we'd get today was the passing of Roger Ebert, that tremendously gifted film reviewer, personality and, in recent years, prolific blogger. But now comes word Carmine Infantino has also died. Infantino had as great an influence on my sensibilities as Ebert did on the way I express my thoughts about them. Which is to say, quite a lot, even though it rarely shows because I'm a stinky writer and artist. Those two guys were gigantic in their respective fields.
Infantino is partially responsible for one of my all-time favorite titles, Kamandi by Jack Kirby. That's a book I intend to celebrate all this month for no other reason than I love it. Infantino tried to land the comic book rights to the Planet of the Apes film series and when he couldn't, he smartly asked Kirby to do something similar. It turned out not all that similar, and Kamandi #20 (which does feature talking apes) introduced me to Kirby and ignited a life-long love of the man's work. At the time, I knew nothing of Infantino. Flash foward a few years and I'd become a total nut about Star Wars. Marvel had Infantino pencilling their Star Wars monthly and that was my introduction to both his name and artwork.
Because of Marvel's Star Wars, I'll always associate Infantino with sharp, jutting chins. Some artists just have a certain defining, instantly recognizable tic. Curt Swan's endlessly similar faces, Gil Kane's forehead lines and clutching hands, John Buscema's glower (and Joe Kubert's), Neal Adams's Batman or whoever shouting and pointing directly at the reader, John Byrne's crosshatched cheekbones.
Jutting chins were Infantino's thing, at least at that late stage in his drawing career. When I finally saw some of his earlier Flash and Batman work in some DC reprint digest, I was shocked. Where are the chins?
Oh, and he co-created the Barbara Gordon Batgirl. See what I mean about his influence? Without that character, I wouldn't have another of my comics faves, the Cassandra Cain Batgirl.
Infantino is partially responsible for one of my all-time favorite titles, Kamandi by Jack Kirby. That's a book I intend to celebrate all this month for no other reason than I love it. Infantino tried to land the comic book rights to the Planet of the Apes film series and when he couldn't, he smartly asked Kirby to do something similar. It turned out not all that similar, and Kamandi #20 (which does feature talking apes) introduced me to Kirby and ignited a life-long love of the man's work. At the time, I knew nothing of Infantino. Flash foward a few years and I'd become a total nut about Star Wars. Marvel had Infantino pencilling their Star Wars monthly and that was my introduction to both his name and artwork.
Because of Marvel's Star Wars, I'll always associate Infantino with sharp, jutting chins. Some artists just have a certain defining, instantly recognizable tic. Curt Swan's endlessly similar faces, Gil Kane's forehead lines and clutching hands, John Buscema's glower (and Joe Kubert's), Neal Adams's Batman or whoever shouting and pointing directly at the reader, John Byrne's crosshatched cheekbones.
Jutting chins were Infantino's thing, at least at that late stage in his drawing career. When I finally saw some of his earlier Flash and Batman work in some DC reprint digest, I was shocked. Where are the chins?
Oh, and he co-created the Barbara Gordon Batgirl. See what I mean about his influence? Without that character, I wouldn't have another of my comics faves, the Cassandra Cain Batgirl.
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