Showing posts with label Tom Palmer. Show all posts
Showing posts with label Tom Palmer. Show all posts

Tuesday, July 1, 2014

Marvel's Marvelous Movies #2: Meteor (August 1979)

Let me start by pointing out the obvious:  Meteor shares its basic idea with Armageddon (and also Deep Impact, but screw Deep Impact for taking this material seriously, right?), but mercifully lacks both Aerosmith and dopey worship of bonehead machismo.  In both films, a giant meteor heads towards earth, and we have to blast it with nuclear weapons before it gets here.  In Armageddon, Bruce Willis, Ben Affleck and Steve Buscemi go up in a spaceship to do it themselves while Liv Tyler watches all teary-eyed from NASA headquarters, while in Meteor Sean Connery stands around a lot of blinking computers while we do try to blast the meteor by remote control.  Despite the differing approaches to meteor-smashing, the results of both are exactly the same—a really shitty movie.  But while audiences spent good money to indulge themselves in the Steven Tyler-enhanced stupidity of Armageddon, a generation before they found better things to do back in 1979 than see Meteor.  Which, once again, is a truly shitty movie.  Bad script, inept direction, a floundering cast, financial failure.  Damaged American International Pictures and possibly helped lead to the company’s demise, although they did release a few more films after Meteor bellyflopped.

Script:  Ralph Macchio/Pencils:  Gene Colan/Inks and colors:  Tom Palmer

But something good did arise out the ashes.  Marvel Comics adapted Meteor for one of their Marvel Super Specials, and its genius editors assigned Gene Colan and Tom Palmer to draw it.  What Colan and Palmer turned in is nothing short of amazing.  Far from rush it even though they must have known the movie they were working on was a major turkey, they seem to have taken extreme care with the artwork, which includes globe-trotting scene changes from a Hong King suburb to New York City to a doomed Swiss ski resort and back again, detailed backgrounds in the computer command center, a double-page spread of a tsunami threatening Hawaii and another engulfing Hong Kong and—most spectacularly—two pages of rocks blasting and gouging Manhattan itself.  The detail, the realism, the scope.  It's also more than a little disturbing when you associate it with real world events from the years since, but I can’t help but think the movie Meteor might have been a Star Wars-sized blockbuster if only it had looked even half as good as what Colan and Palmer pull off in the comic.

 
Script:  Ralph Macchio/Pencils:  Gene Colan/Inks and colors:  Tom Palmer

The script is by Ralph Macchio (the comics guy, not the Karate Kid), and it’s serviceable.  He had to work from the dumb-ass movie screenplay and there’s only so much you can do with something like that.  Let’s just say he keeps the rocks rolling and benefits from this being a comic book, where our expectations for plot mechanics, dialogue and characterization are a fair bit lower than they are even for schlocky disaster films.  Occasionally, I can’t help but detect a little tongue-in-cheek tone, especially in the panel based on a scene where the movie obviously went for pathos and found only derisive laughter.


Script:  Ralph Macchio/Pencils:  Gene Colan/Inks and colors:  Tom Palmer

Also, you have to consider this is the kind of story where the falling rocks manage to obliterate a familiar ski resort and then Hong Kong, a place most of the intended middle American audience had a vague awareness of as important or large, but still far enough away they could glean a kicky thrill from it before having to confront the horror of something bad happening to their own country.  Gasp!  Not here!  Not in America, where everything of any real importance lives!  You know, the same way terrorists or Mayan disasters always scorch picturesque landmarks in Paris or Tokyo before they come after God’s Country.

Which eventually happens here.  New York City is where the bombardment climaxes, although for some reason the story confines its heroes to the same underground lair they've been stuck in throughout most of the running time and subjects them to-- of all things-- a mud bath.  When you consider how the film could have directly involved them in some of the skyscraper smashings or had them out rescuing small children and their pets then you go a long way towards explaining why Meteor flopped so badly.

Script:  Ralph Macchio/Pencils:  Gene Colan/Inks and colors:  Tom Palmer
That dramatic misstep and a lack of Darth Vader, I suppose.  By the time AIP started pissing away their fortunes on this dreck and Macchio, Colan and Palmer put their all into elevating it into sequential brilliance, the Allen era had come and gone and people no longer wanted soap opera interrupted by earthquakes, floods and other sundry acts of God.  They wanted space aliens and all kinds of crazy critters zipping about on interplanetary errands complete with laser beams and Vulcan ears.  A year later and we'd all be gaga over Yoda and a year after that, a little guy named E.T.  Meteor and its ilk would be relegated to afternoon showings on HBO, which is probably where I saw it.


Script:  Ralph Macchio/Pencils:  Gene Colan/Inks and colors:  Tom Palmer

But that isn't the weirdest thing about Meteor or its superior comic adaptation.  The weirdest thing about Meteor is the inside masthead credits Earl Norem for the cover painting, but one look at it and you know it’s not Norem.  A Norem painting would have put this book over the top as one of those lost classics.  Instead, we get something that looks more like a painting a precociously talented high school kid or community college art student would do in gouache or thin acrylics and then a quick pass with the class’ airbrush.  It’s flat and awkward and it’s boldly signed by people other than Earl Norem.  I know who they are, but mercy and niceness prevents me from naming them.  Still, poor Earl Norem.  He must have felt a bit like Enrico Palazzo did in The Naked Gun as he watched a disguised Frank Drebin sing "The Star-Spangled Banner" on TV, credited as Palazzo.  I have no idea how this editorial mistake happened.  Maybe they just lifted a pasted-up masthead from another magazine and forgot to replace Norem’s name.  Norem couldn’t do something this flat and lifeless even if he had a single lunch break to hack it out.

Tuesday, October 15, 2013

October is Spookey Month: Tomb of Dracula #7 introduces Edith Harker

We all know how Quincy Harker's daughter Edith meets her doom-- staked by her own father in Tomb of Dracula #12, "Night of the Screaming House" (September 1973).  But how did she find her way into the pages of Tomb of Dracula in the first place?  It happens in #7 (March 1973) "Night of the Death Stalkers," (lotta "nights" going on here) with her father making his debut a page or two later.

Let's look at the cover before we get into the story.  Doesn't Dracula have a fun sense of humor here?  This is some clever copy and it hooks me immediately.  The drawing is by Larry Lieber, Stan Lee's little brother.  It gives readers a fairly accurate depiction of the story inside.  It's not nearly as dynamic as some of the series' Gil Kane covers, but Kane was one of those "gold standard" cover artists and it's not really fair to compare anyone to him.  And yet I just did, didn't I?  What I like about Lieber's cover, however, is he makes Dracula look a lot like Hammer Studios' own Christopher Lee, the finest of all screen Draculas (and tallest).  I'm going to assume Lieber agrees with me and that in itself is more than enough to recommend this cover.  I'm in favor of Gene Colan's "casting" of Jack Palance as powerhouse, intensely masculine Dracula inside the pages, but the more sinisterly refined Lee played Dracula for a longer period and emerged with dignity intact despite some increasingly silly material like Dracula, A.D. 1972 and Satanic Rites of Dracula, both of which provide prototypes for Tomb of Dracula.  You know, Dracula in the modern age, tooling around London and swingin' hippies and mods and all that.  So Lee is also very appropriate.  Anyway, the cover does its job competently if not spectacularly, but it's still fun.  The issue preceding this one had a Neal Adams cover, by the way!

Take a deep breath, because here... we... go...

In this issue, Rachel van Helsing introduces her pal Frank Drake to the Harkers and they form a vampire-fighting association the likes of which the world had never seen.  Well, not really.  It's a group similar to the one Bram Stoker came up with in his original novel, the one that started this whole Dracula business.  I've always liked vampire-fighting groups, and Tomb of Dracula's is far and away my favorite because everyone is a bit edgy and damaged.  While Marv Wolfman's core cast coalesces, their enemy, the famed count himself, self-styled Lord of the Undead, is busy making new friends of his own.  Because Tomb of Dracula #7 has a lot more going for it than just the first appearance of Edith Harker and her dad.  It also has one of Dracula's most sinister plans-- hypnotizing a bunch of kids into killers.  Kids, killers.  They both start with the letter k, and lemme tell you, there are some kids out there who would just as soon slit your throat as look at you even without a vampire master giving them hypnotic orders.  Slit your throat, then enjoy delicious Honeycombs cereal as a part of any complete breakfast.

Dracula's logic for this is while Harker and company would stop at nothing to kill vampires, they're not about to murder children, not even to save their own lives.  Turns out he's right.

This set-up reminds me of Village of the Damned, that truly disquieting film where time stops in a quaint village and nine months later a cadre of identical blonde babies arrive.  They grow up into sinister children who delight in murder via telepathy and wearing blonde wigs.  It's also reminiscent of those Simon-Kirby kid gangs of yore.  The killer Boy Commandos in Tomb don't wear wigs and they don't engage in any witty repartee, but they do sport some eerie glowing eyes as they silently and relentlessly pursue our heroes.  They do such a good job of it, the story stretches into Tomb of Dracula #8 (April 1973), which has a John Buscema cover.

Getting back to Edith.  Since we've already covered Edith's final moments, let's take a look at her first.


I'm going to assume she works at the chemist (that's "pharmacy" or "drugstore" to us colonials) Colan draws her leaving.  Gosh, it sure is cold.  I hope she gets home all right...


Oops!  No such luck.  Yes, she is the book's jeopardy queen.  Still, a bash in the face is better than a bite on the neck when you're dealing with the undead, and it's Edith Harker's good luck to have come face-to-face with the boss of them all and come away with only a bruise.  Dracula seems kind of a quitter here, though, doesn't he?  Edith's wearing one measly little cross.  Where is Dracula's amazing hypnotic gaze to make her take it off so he can feed on her?  It takes him about two seconds to enthrall those kids.

Speaking of which, here they are:


It looks as though someone at Marvel did a really clumsy art touch-up on Dracula's head in the fourth panel.  The face is Colan/Palmer, but the wonky perspective on the forehead (the widow's peak is turned a few degrees from where it should be both vertically and horizontally and there's no foreshortening despite the slightly low-angle view of Dracula's head) and the hair texture look completely alien.  Why?  Maybe the page passed through the inking and lettering stages with the top balloon coming out too large and covering too much of Dracula.  The editor decided we needed more of Dracula's head in there, which meant reducing the balloon and getting someone on staff to touch up the missing areas.  Just speculating about a hypothesis, but it also looks as if someone mistook Dracula's left hand for one of the background trees and colored it brown as a result.

Here's one of the most disturbing aspects of vampire lore-- the corruption of innocence.  Stoker used this is a major theme in his novel, and Wolfman picks up on it.  In Stoker's book, Dracula's first victim is the virginal Lucy Westenra, the ideal of proper young womanhood in the Victorian Age.  By the time Dracula is through with her, she's feeding on babies in a parody of nurturing motherhood.  Wolfman's Dracula will stop at nothing in his quest for power or whatever he holds as his ultimate goal and a bunch of boys become his weapons.  They're very effective, surprisingly so.  They chase Frank and company right out into the night and trap them in an old-fashioned car and there's not a thing anyone can do about it.

In fact, the hypno-kids do such a fine job of taking Dracula's enemies out of the fight, he finally has a little leisure time on his hands.  The next issue (nicely inked by Ernie Chan-- credited as Chua thanks to a bureaucratic screw-up on his immigration documents) sees Dracula using this free time to recruit some even more sinister allies, a lot of moldy vampires.  I think he should have stuck with kids.  Imagine Dracula getting himself on TV, perhaps taking one of those horror movie host jobs, or showing up at a station where they do one locally and beaming his powers across a wider area, ensnaring hundreds, perhaps thousands, of children and turning them against the adults.  Kind of like Halloween 3, but without that Silver Shamrock rhyme to get into your mind and stay.  And stay.  AND STAY.

And here's where it turns out I owe Edith Harker something of an apology.  She first appears as a typical damsel in distress, and goes out that way as well.  But she gets to come to the rescue herself at least once before Dracula and dear old dad put an end to her once and for all.

And here she is:


You go, Edith!  Sorry they didn't get your hair color right in this, your shining moment.

Friday, October 11, 2013

October is Spookey Month: Tomb of Dracula #12 teaches us most accidents happen at home

Is it controversial to say Tomb of Dracula was Marvel's best comic of the 1970s?  It has some strong competition from Conan the Barbarian where Barry Windsor-Smith displayed exponential artistic growth; from X-Men/The Uncanny X-Men with Chris Claremont, Dave Cockrum and then John Byrne creating a mythos that won all those Eagle Awards and underpins the entire Marvel universe to this day; and from Howard the Duck where Steve Gerber and artists like Frank Brunner, Val Mayerik and Gene Colan inspired Marvel's first movie adaptation (an infamously lousy one, but still a big budget, George Lucas-produced film released to theaters in the belief it would be a big hit). 

Those are all fine series, and I've enjoyed each of them.  But Tomb is just something else entirely.  Tomb is like wow times wowee for a little "wowee-wow-wow." Tomb took an exhausted public domain property-- good ol' Count Dracula, star of dozens of movies, TV shows and comic books in one form or another-- and gave it a compelling, new un-life.  Writer Marv Wolfman's melodramatic prose perfectly matches Gene Colan's shadowy visuals, the two elements working in tandem like peanut butter and chocolate in a Reese's.  When Marvel finally teamed Colan with inker Tom Palmer, the two produced what I will argue was consistently the most breathtakingly beautiful color monthly of the entire decade.


Operating on the fringes of the Marvel universe, Tomb functions as a sequel and expansion of Bram Stoker's novel.  In fact, lead good guy Frank Drake is a descendant of Dracula himself, his last name an Americanized version of the original.  Quincy Harker comes right out of the original book, the first born child of Jonathan and Mina (nee Murray) Harker, conceived and born after the novel's main events and named after one of Dracula's victims, the Harkers' courageous American cowboy friend Quincy Morris.  Wolfman casts Harker in the Dr. Van Helsing role.  More troubled than his Stokerian prototype, Harker rides around in a weaponized wheelchair the likes of which James Bond's pal Q would envy, and he uses it to save himself and others several times throughout the stories.  His hardboiled protégé (and later, Drake's lover), Rachel van Helsing, is the grand-daughter of the Stoker character.  Both Taj Nital, devoted companion to Rachel, and-- most significantly-- Blade, the ultra-cool, Blaxploitation-style member of the group, are wholly original.  At least I don't remember Stoker having watched Shaft, Super Fly or Hammer, but he could very well have despite having died about 60 years before the birth of the film genre.


Every October, I turn to Tomb of Dracula and it helps put me in that spooky, haunted Halloween mood.  It has its funky idiosyncrasies-- too many scenes where Rachel, Frank and Blade confront Dracula and all they do is trade arch insults and a whole lotta plots where Dracula almost dies, only to escape at the last moment.  After all, how many times can our vamp-slaying crew almost destroy Dracula before they start to seem completely incompetent to the point they lose our sympathies and incur our scorn, like that bumbling Gilligan?  Tomb of Dracula ends rather abruptly with issue #70 before it has a chance to devolve into self-parody, but even when things turn silly as they occasionally do, the overall atmosphere remains one of effectively updated gothic horror, and there are still plenty of genuinely creepy moments to restore our faith.  Which finally brings us to tonight's topic, Tomb of Dracula #12 (September 1973) and a little story we like to call "Night of the Screaming House."  Because that's what Marv Wolfman named it.

Oh, on the Frank Brunner-illustrated cover, Dracula calls it the "House that Screams," but you should never believe anything the king of the vampires tells you.  He has his own agenda and will lie when it suits him.

Okay, forget Dracula before... er... remembering him again.  Because Wolfman and Colan throw us right into the action with the main characters locked in a ferocious show-down with none other than Dracula, who has caught himself a delicious dinner, but can't catch a moment to eat in peace.  It's not a holdover from a cliffhanger ending to the previous issue (in which Dracula fought some motorcycle guys who aren't quite as menacing as the Sons of Anarchy bunch, although they do their best).  It's more like, "Open the book, here we are!"

Unfortunately one of them, Harker's daughter Edith, is ill-equipped for the life of a fearless vampire hunter.  Edith Harker was simply born to find herself in jeopardy.  Wolfman and Colan introduce her to the series that way in Tomb #7 (March 1973), and in "Screaming House" (as its friends call it; the rest of you must refer to it in full, with an honorific of your choice), she really finds herself in a mess, the likes of which no heart-felt talk with Sheriff Andy Taylor, Mrs. Garret or Mr. Belvedere can solve.  After a lot of posturing on both sides and some ineffectual hand-to-hand, Dracula spirits Edith away to a shabby old house so he can toy with his adversaries rather than just kill them outright.

With his mastery of vertigo-inducing camera angles, Colan expertly depicts the abduction, which is quite alarming as Dracula transforms only partially into his bat-form.  This emphasizes his otherworldly aspects by making him a grotesque hybrid creature, plus it gives him enough strength to carry Edith through the air.  He needs those membranous arm-wings to do two things at once.

And the titular screaming house is foe unto itself.  It's full of rotten floorboards that give way at inopportune times and Dracula's hidden away traps of his own, like the black widow cages he slips around the corner beneath Frank Drake's feet at one point.  The good guys split up to cover more ground and render themselves even less effective against Dracula and it all comes to a tragic conclusion.


While the story itself is pretty straightforward, at least compared to later issues (which would feature adversaries such as a Communist Chinese brain in an aquarium, Dracula's hated vampire daughter, a faceless dead man and, later, his own weirdo son, an angelic/demonic pretty boy calling himself Janus) it has some important character development.

Once he plunges his cast into Dracula's fun house, Wolfman depicts Drake as scared almost out of his wits to the point of stuttering as he speaks.  And yet the guy still pushes on alone.  While Drake is in a state of transition from callow rich jerk to bumbling vampire avenger to intrepid daredevil hero, it helps reinforce the danger Dracula personifies.  Remember, when you go against a vampire it's not just your life that's in hazard; it's your very soul.  And with Dracula the series anti-hero, there's always the chance over-familiarity with the character and his motivations will weaken his menace and turn him into just another ineffective Marvel villain fond of soliloquys in the dark.  This is especially true if the characters in the book come to view him as ho-hum.


Another important character point is the scarring of Rachel's face.  Bats, released by Dracula, attack the group and Rachel gets a makeover.  These scars become part of her character and eventually symbolize the hardening of her spirit.  So important are these scars, when Wolfman and Colan resurrect Rachel years later in their Tomb of Dracula miniseries, it's through a kind of possession that involves a brand-new character tearing at her own face until she resembles Rachel and loses her own identity.


The final and most poignant element is Edith's fate and the matter-of-fact way Quincy deals with it.  While Frank reacts with very human but misguided compassion and hopefulness, Quincy Harker knows from experience there is only one thing to do.  Wolfman could easily cop out at this point and offer a last-minute reprieve in the form of some never-before-heard-of cure, but no.  Instead, he sacrifices a character to the betterment of the story.  It's a moment reminiscent of the scene from Stephen King's 1976 novel 'Salem's Lot where protagonist Ben Mears is forced to drive a stake through Susan Norton's (his vampirized girlfriend) heart.  King changes viewpoint characters throughout his story, spending a great deal of time and care making readers empathize with Susan by allowing them to see events from her perspective.  Her loss in the narrative gains impact because we think of her loss as tragic unto itself rather than merely something that incites Ben's actions towards the climax.


Wolfman hasn't had enough time to do as much for Edith.  Because her fictional career ends so abruptly, she remains something of a punching bag of a character.  And yet, Harker's coldly pragmatic method of dealing with her is chilling.  This is what separates a true horror story from an adventure that uses horror trappings.  Horror forces characters into painful choices, the loss of sanity, of limbs, of life, of loved ones.

Friday, October 5, 2012

October is Spookey Month: "Tomb of Dracula," a Halloween reading suggestion


Marv Wolfman, Gene Colan, Tom Palmer, Tomb of Dracula #31 (April 1975)

 Your perfect Halloween reading is Marvel’s Tomb of Dracula by Marv Wolfman and Gene Colan.  I’m a Halloween traditionalist.  As far its denizens go, I tend to avoid all slashers other than Michael Myers (or is he more of a stabber?) and stick with the classics—werewolves, ghosts, mummies, witches and vampires.  And vampires don’t come any better than the main man himself, Vlad Dracula.  Forget those Varneys, Ruthvens, Yorbas, Mamuwaldes and all those other pretenders to the throne.  Barlow?  A clown.

But when you want the true Lord of the Undead, there’s no other choice for choosy consumers.  You want Dracula.  He’s packed with vitamins, stays crunchy in milk and has a taste that can’t be beat.  Kids and moms agree-- the wholesome goodnesss of Dracula is part of your complete breakfast.  And Wolfman’s purple prose funny book serial is the third finest Dracula tale after Bram Stoker’s novel and the Hammer Films series starring the greatest of the screen Dracs, Christopher Lee.

It’s got gothic elements and touches of Robert Bloch and Richard Matheson, and occasionally Sax Rohmer by way of Ian Fleming.  Disembodied Communist brains?  If the series unfortunately takes place in the Marvel universe at large—Johnny Storm, the Kree Empire and vampires have no business co-existing, sorry (although we might make a case in favor of a Fin Fang Foom crossover)—Wolfman wisely and largely keeps the colorful longjohns crowd at bay,  beyond a brief visit by Brother Voodoo and a tete-a-tete with earth’s Sorcerer Supreme Dr. Strange.  Chris Claremont’s tales in the Giant-Size issues tend to draw on H.P. Lovecraft as well.  They’re okay, not really Claremont’s finest—the man mastered mutants, not vampires—but then again, he didn’t have the benefit of Gene Colan handling the art.

Colan made his horror bones—so to speak—drawing some memorable ink-washed Creepy tales for Warren, but he made his mark at Marvel pencilling Daredevil and Captain America.  Tomb of Dracula, however, is the man’s masterpiece.  Tomb was an assignment he sought, and he was right to do so.  While his superhero work showcases his ability to depict bodies in motion, Tomb proves him a master at distorting them through foreshortening.  Constrained from showing gore by the Comics Code, and due to the talky nature of a lot of scenes-- vampire hunting requires planning while sitting around coffee tables-- Colan would choose the most difficult angles, then stretch page design to its outer limits by framing them with panels of odd shape, or going for collage-like effects.  But always under control, always moving the reader's eyes across the page in a way that makes sense and lends to a clean reading experience.  Actually, reading a Colan Dracula page is like reading a movie.  

His chiascuro style—heavy on shadows and mood—finds its ideal match in the sinuous ink line of Tom Palmer.  Through Palmer's finishes, Colan’s art coalesces further into the kind of dark beauty that also prints well on the cheap newsprint comics companies used in those days.  When you find them in black and white in an Essential Tomb of Dracula or one of the slick collections in full color, you see just how endlessly attractive and rewarding of close study these pages truly are.  

Palmer interprets Colan's shaded modeling with parallel feathering and cross-hatching to create a feeling of form, depth of field, added clarity and emphasis.  At times he seems less an inker than an extension of Colan’s artistic consciousness.  There are other pencil-ink teams where the partners’ sensibilities mesh so well.  Neal Adams and Dick Giordano, George Perez and Romeo Tanghal, Jack Kirby and Mike Royer, John Byrne and Terry Austin, Steve Rude and Gary Martin.  But Colan and Palmer made Tomb of Dracula Marvel’s most consistently gorgeous book of the 1970s.

Wolfman takes a novelistic approach to his cast of characters, especially lead Frank Drake.  When we first meet Drake in Tomb #1 (April 1972), he's a cjaded, shallow rich boy who's squandered his fortune.  Only Castle Dracula remains, but betrayal by a close friend leads to Dracula's resurrection and sets the series in motion.  Drake is at times selfish, mule-headed, morose and self-reproaching.  When he moves to embrace outright heroism, he does so in about as jerky a way a person could, alienating his friends.  The quest to stop Dracula changes him over the course of his adventures.  The same can be said of  Rachel van Helsing, whose character transformation finds stark symbolism in facial scars she eventually acquires, marring forever her icy blonde beauty.

Like many open-ended narratives, Tomb seems content to spin its stories out, changing direction abruptly, introducing new characters like shlubby Harold H. Harold, the hacky writer, and Blade, the half-vampire vampire hunter who proved popular enough to inspire a Wesley Snipes-starring movie franchise and a syndicated TV series, then following them down twisting story paths until things conclude rather abruptly in Tomb # 70 (August 1979)-- which was supposed to be a three-issue arc, but ended up mutilated into a double-sized single issue thanks to a Jim Shooter decision.  The stitched-together seams show badly, but the series ends up having a strange Victorian serialized novel feel, which is appropriate for vampires.

Dracula himself would go on to appear ever more ridiculously in issues of The Uncanny X-Men and ---, a kind of supernatural Dr. Doom, every new iteration watering down Wolfman's indelible characterization of a proud, misanthropic anti-hero until Drac becomes just another super-villain in the Mighty Marvel manner.  He even fights Apocalypse at one point.  Sheesh.  But during the run of his own title, Wolfman, Colan and Palmer found majesty in a character who suffers from being overly familiar to the point he's inspired parody and mockery.  Besides Dracula himself, obviously Blade is still kicking around.  I'm not sure what's up with Frank Drake, although he resurfaced in 1991 for a four-issue Epic miniseries also called Tomb of Dracula, where we find him trying to put the past behind, only to have the infamous vampire reappear.  Wolfman deliberately ignores all the Drac appearances in between, having the vampire lord reappear at precisely the same place he apparently perished in that last issue of Tomb.

I, for one, applaud that choice.

Which is why every October I find myself brushing away the cobwebs, creeping down the stone steps weeping condensation, the darkness breathing chill air like a dying man… and opening the tomb.  This Halloween, if you haven’t already, you should, too.

Monday, October 3, 2011

Dracula: Marvel's Merriest Misanthrope (2nd Annual Spookey Month)

My favorite Marvel monster by far is Dracula, Lord of Vampires.  Not because of his redeeming qualities; he doesn't have any.  Dracula is far too hateful to identify with, or to like as a person.  Every so often, writer Marv Wolfman attempted to establish a little sympathy for Dracula.

Dracula loses his powers, he eviscerates himself in his blog, he drinks too much and cries at a sad clown movie. Then you remember he also murdered his wife, alienated his daughter and son, drove a young woman to suicide through emotional abuse, bullies anyone he perceives as weaker than himself-- nearly everyone-- and murders without remorse in order to feed his vampiric blood-thirst.  And that's in between long monologues where he tells you how great he used to be when he was alive, and how awesome he is even now that he's dead.   But he does exude charisma as star of his own comic.  He's sickly fascinating, like the snake that kills you or a YouTube video of a car crash.  You can't take your eyes off him, even while you deplore his very existence.

In Bram Stoker's novel, Dracula is the antagonist and what we learn of him comes second-hand from various diaries and letters; for Marvel's Tomb of Dracula series, Wolfman cleverly reversed the formula and Marvel ended up with a comic that exhaustively examined the sociopathic tendencies of its lead character, a completely reprehensible killer whose egotism buries the needle on the ego-ometer, easily topping 10,000 kilo-Trumps.  Imagine a Fantastic Four where they not only fight Dr. Doom every single issue, but the writers seem more interested in him than in the good guys.

At least Victor von Doom has a kind of tragic nobility resulting from his being more misguided than actively evil.  Despite his protests to the contrary, Dracula's nobility drizzled away with his blood the moment he died, only to have a kind of nihilism replace it.  But just like Dr. Doom as infamously written by Brian Michael Bendis, Dracula loves to put people down.  Let's look at some of Dracula's insults, shall we?  And then we'll cleanse ourselves through the healing power of music.

Dracula's hate is universal, but there is no one among the masses he hates more than Frank Drake, his descendent.  Drake's very existence is an insult to Dracula, so he repays the poor schlub at every opportunity.  It starts as early as Tomb of Dracula #1 (1972).


Dracula relies heavily on old favorites such as "fool" and "idiot."  "Scum" seems to be his favorite epithet, though.  All through the series, it's "scum this" and "scum that."  While he's not shy about expressing his displeasure with humanity, he's also something of a culinary critic, a skill he displays in #9 (1973).


It's amazing a guy who died hundreds of years before the invention of indoor plumbing knows enough to dump stew into a sink.  On the other hand, depending on how greasy or oily it was, that might not have been the best idea.  What am I saying?  Of course Dracula would want to clog your pipes!

Occasionally, Dracula gets a little more clever with his insults.  After charming a group of hoity-toity ship passengers, he suddenly shows his true colors in this scene from #10 (1973).


Well, he does call them fools before working a bit more baroque than usual.  If you want a torrent of angry verbiage from Dracula, few topics get him worked up like religion.  As a foul undead creature aligned with Satan, Dracula-- as you might imagine-- isn't too keen on God, as we see in this tender, sensitive moment from #27 (1974).


Even after months of hanging out among us mortals, he's not shy about expressing his dislike for people.  In #29 (1975), he really lets his feelings show.


Comparing us to vegetables is kind of odd, since Dracula is a hardcore carnivore who love nothing better than reducing all of humanity to docile food stock.  Dracula never orders salads in restaurants.  He's also not content to decry food, deities and people.  In #60 (1977), we also learn that Dracula has it in for inanimate objects.


Yes, even chairs aren't safe from Dracula's wrath.  But given his towering ego, Dracula must reserve praise for himself, right?  He has to be a narcissist-- the kind of guy who would gaze lovingly into a mirror and practice his various smiles, if he still had a reflection.  Yeah, I thought so too, until I read #66 (1978).


Well, this is after he's had a huge argument with none other than Satan (later determined to be lame-o wannabe Mephisto, which is a major cop-out on Marvel's part), who removed Dracula's powers and reverted him to mortality but left him with his snazzy cape.  Later, however, we learn there are few things Dracula despises more than his fellow vampires.  Check out this heartwarming moment from #70 (1979).


Tomb of Dracula #70 was a double-sized issue abruptly ending with his death, and so Dracula disappeared from the Marvel universe for a year or two.  Like his Hammer Studios counterpart, the comic book vampire kept returning from each seemingly final destruction.  While Wolfman and company wisely kept Dracula's involvement with Marvel's costumed heroes to a minimum-- with genre-appropriate appearances from Brother Voodoo, Dr. Strange and Werewolf by Night-- other writers would try to fold the character into the mainstream superhero continuity.  This resulted in incredibly silly moments such as Dracula trying to vampirize Storm of the X-Men.

Possibly sensing the ridiculous nature of such tales, the powers-that-be at Marvel had Dr. Strange eliminate all vampires via something called the Montesi Formula.  No more vampires.  Just mutants and spider-people, please, and metallic guys who fly around on surfboards.  But Dracula was and remains too good a public domain villain not to use even if you're just going to have him battle super-people in their colorful underwear and/or BDSM outfits.  In 1991, Wolfman and original series artist Gene Colan teamed up with inker Al Williamson for Tomb of Dracula:  Day of Blood!  Night of Redemption! which sees Dracula returning from the grave and ignoring all that X-Men nonsense between the final issue of his own series and the first of the new.

And he's no happier with humanity, although he has learned to express himself with a bit more eloquence.  Gone are the generic references to "scum" and "cretins," replaced by a more definitive explanation of Dracula's misanthropy.


Well, that's what Dracula gets for hanging out in a seedy strip club.  Of course you're going to learn cynicism when you choose only to see the worst society has to offer.  Dracula responds by tearing off a security guard's face-- Colan and Williamson make it look like a rubber Halloween mask trailing red streamers-- then slaughtering the club's dancers.  See those cops in the last panel?  They come upon a crime scene so horrifying it affects even their jaded sensibilities.  One of them vomits.  But what about the hoi-poloi?  I'm sure Dracula, having been ruler of Transylvania in his younger days, would find the upper crust more suitable company.


 Guess not.  Once again, he doesn't just offer a tongue lashing.  When one young woman makes a pass at him, Dracula responds by casually murdering her and throwing her body off an ocean-side cliff where she goes SPLAT! on the rocks below.

One of the worst things you can do is try to use Dracula for your own means, even if it helps him in the short term.  Here he mocks Dr. Smirnoff, a college professor whose dalliance with the supernatural has resulted in his torso becoming transparent.  Smirnoff wants Dracula to turn him into a vampire so he can avoid a Lovecraftian doom, but Dracula prefers to string him along and humiliate him at every opportunity.


I'm not sure when Dracula gave up his suit and tie for this pro wrestler's attire, but he's apparently won the Intercontinental Tag-Team Championship, if I'm recognizing that belt buckle.  Later, Dracula adds injury to insult when he pokes out Smirnoff's eyes and rips off his head.


At least Dracula's finally learned to loosen up and enjoy himself.  Let's do the same!  Once again, it's Hamamatsu's completely awesome Spookey!