To end our month-long celebration of Halloween, horror comics and all-girl Japanese pop punkers Spookey, here are a couple of stories where Swamp Thing fights that old school monster favorite, the werewolf. Male and female varieties.
The first one, Swamp Thing #4 (May 1973) is by Len Wein and Bernie Wrightson. They lean on the familiar Universal Studios style, setting their tale in the Scottish moors and within a creepy old mansion. Their werewolf is the tragically cursed son of some very worried parents. They're in luck when Matt Cable and Abby Arcane crashland their plane close to their ancestral home, but definitely unlucky in that Swamp Thing is also on board. This means their plans to use Cable's blood to cure their boy of his lycanthropy (and give it to Cable; but isn't this what any concerned parents would do for their child?) is doomed from the start.
While the werewolf on the cover looks more like a satyr to me, inside the comic itself Wrightson uses heavy black silhouetting for its first appearance, which gives his beastie a very Frazetta-ian touch, almost amorphous in the night fog. It's very reminiscent in its first appearance of Frank Frazetta's aptly-titled "Werewolf!" from Creepy #1 (1964). Kind of impressionistic. Shoot, why am I telling you all this when I can just shut my fool mouth and show you? Here:
There is nothing not to like about this comic and its classical approach.
But what a difference a decade makes! We hear a lot of talk about the "curse of the werewolf," and writer Alan Moore and his merry art crew of Steve Bissette and John Totleben set out to explore what this means both literally and metaphorically-- because there's also this other monthly thing sometimes referred to as a curse.
In Swamp Thing
#40 (September 1985), Brit Moore unspools an episode in "American Gothic," an extended story arc where Swamp Thing battles traditional horror creatures suffused darker elements of the United States' national narrative-- the unintended consequences of progress, the preponderance of gun violence, the genocide of Native Americans and the lingering effects of slavery and the Civil War. This time, perennial fan favorite character John Constantine pits Swamp Thing against something more personal-- the perpetual state of war between the genders, specifically the daily battles waged by a typically American suburban couple.
As with the Len Wein-Bernie Wrightson werewolf tale, "The Curse" is very concerned with blood. It's just Moore is interested in a deeper exploration of this sanguine symbolism. Our werewolf this time is a modern woman so empathetic to the anger and resentment felt by long-ago Pennamaquot tribeswomen sequestered in a special lodge (she and her husband live in a house built on the site) while they menstruate she turns into a massive wolf creature and goes on a rampage. Male privilege has finally loosed a beast, and after a brief fight, Swamp Thing comes to as much of an understanding of the woman's plight as a male-gendered plant elemental can.
Tragically, our tragic werewolf is a stand-in for all of womankind, so she learns there's another aspect to this blood curse-- women are bound by it to men and vice versa. As a result, she cannot bring herself to kill her husband (even though she contemptuously notes he's "soiled himself" from fear). Giving in completely to her primal, savage anger, she crashes through the front window of a pornography shop where a customer has just asked the cashier to show him something he euphemistically refers to as more "unusual." Perhaps as a matter of tastefulness, we aren't permitted to see the resulting carnage. In the end, Swamp Thing cannot offer succor and the werewolf impales herself on the knives in a supermarket display, ironically labeled, "Here's good news for housewives!" The supermarket setting itself represents the sterilizing effect consumerism has on our lives and its place in the continuing subjugation of female power, having been referenced satirically in the same vein by Ira Levin's 1972 novel The Stepford Wives and its 1975 film adaptation.
And with our tale of two lycanthropes, we bring this year's Spookey Month to a close!
Showing posts with label Swamp Thing. Show all posts
Showing posts with label Swamp Thing. Show all posts
Friday, November 1, 2013
Friday, June 28, 2013
A look back with Swamp Thing: Careful! Scientists at work!
The Saga of the Swamp Thing #21 (February 1984), huh? This is where our old pal Alan Moore made his American reputation by doing that Alan Moore thing of taking a previously existing character, picking it apart and figuring out what it's all about, then putting it back together in a startling new configuration. Figuring out those implications previous writers either hadn't considered or considered and didn't know how to deal with. Which character am I talking about? General Avery Carlton Sunderland, CEO of the Sunderland Corporation.
Just joking. Sunderland was a bastard before this issue and he continues being a bastard all through it. But Moore had Sunderland make a little suggestion that got me to thinking about Alec and Linda Holland and just what kind of scientists they were.
Introduced by Martin Pasko and Tom Yeates way back in The Saga of the Swamp Thing #6 (October 1982), Sunderland bedevils the hell out of Swamp Thing and his friends. Somewhere along the way, Sunderland became interested in the biorestorative formula Alec and Linda Holland were working on-- the one that led to their deaths and the creation of Swamp Thing. Conventional wisdom at the time said Alec Holland's cells were saturated with the formula by a lab explosion and this is what transformed him into a plant creature when his burned body fell into the biologically-rich environment of the swamp. Since Swamp Thing is a little difficult to come by in order to gain a sample of the formula, Sunderland goes to another source and has Linda Holland's body exhumed and examined. His researchers find the formula "had collected in her body as well."
People's bodies pick up chemicals all the time from their environment. If you work around toxins (for example, at an asbestos manufacturer or for the Kardashians), you take precautions, but there's always a risk you're going to introduce into your system dangerous chemicals. And even if you don't, you may be highly exposed to substances you've never imagined right now simply due to your lifestyle.
Both Hollands knew the hazards of working with chemicals-- you treat any chemical as potentially dangerous and attempt to limit your exposure; I've had to read OSHA forms just to work with photocopiers-- and would have taken at least basic precautions. And even if they considered the chemicals completely safe, they would be concerned about contaminating their work. At the very least they would have worn goggles, smocks and gloves. If the chemicals were toxic enough, they would have worn respirators or air-tight suits. And if the substances were even more dangerous than that, the Hollands would have worked from behind protective glass of some kind. But apparently, all of this was just not enough.
And it lead to tragedy. That aforementioned conventional wisdom-- what Sunderland and associates are operating under as this story begins-- states the formula transformed Holland. Moore quickly disposes of this by having Sunderland remark there was no reason the formula would have affected Linda or, by extension, Alec. It doesn't matter that Alec underwent a violent chemical reaction involving large amounts of the formula or that Linda had some in her cells as well when she was merely shot, embalmed and buried. Their magic formula wasn't designed to work on human or animal tissue, only plant. This sets up a major revelation partway through this issue, one that changes almost everything about Swamp Thing. However Swamp Thing emerged, the central tragedy of this doomed couple always comes back to the biorestorative formula they worked so hard to create in hopes of feeding a hungry world.
And because Sunderland's piqued my curiosity, I'm wondering just how much of the biorestorative formula Linda's body contained. Can we find out? Of course. Maybe not the exact amount, but we can at least make a rough estimate by engaging in a little time travel, a power unfortunately denied all the poop heads working for King Hell Poophead General Sunderland.
So let's journey back to November 1972 and look at Swamp Thing #1 by Len Wein and Bernie Wrightson. Before we see what conditions the Hollands operated under, allow me to point out just how stupid it was of the government to put the two of them out in a swamp in the first place... for security purposes. The government was so worried about the biorestorative formula falling into the wrong hands, they sent its creators to an easily-accessed farm house in a remote swamp and then protected them with a single police car. In the DC universe, the Manhattan Project took place at a Mardi Gras party in New Orleans.
Okay, now lets see how these two genius smarty brain people carry out their research. Wrightson probably drew a ton of cool-looking safet-- GOOD LORD! Look at that!
They may have gotten results, but clearly the Hollands were an accident waiting to happen. I'm surprised they didn't just eat or drink the stuff-- give it a grape flavor, add carbonation and throw themselves a Biorestorative Soda love-in on live television. Now I'm thinking Linda Holland had LOTS of this junk in her system. And when you think about all the fungi and microscopic plant life the human body contains--
It's probably just as well Alan Moore didn't put much thought into those gruesome possibilities!
Just joking. Sunderland was a bastard before this issue and he continues being a bastard all through it. But Moore had Sunderland make a little suggestion that got me to thinking about Alec and Linda Holland and just what kind of scientists they were.
Introduced by Martin Pasko and Tom Yeates way back in The Saga of the Swamp Thing #6 (October 1982), Sunderland bedevils the hell out of Swamp Thing and his friends. Somewhere along the way, Sunderland became interested in the biorestorative formula Alec and Linda Holland were working on-- the one that led to their deaths and the creation of Swamp Thing. Conventional wisdom at the time said Alec Holland's cells were saturated with the formula by a lab explosion and this is what transformed him into a plant creature when his burned body fell into the biologically-rich environment of the swamp. Since Swamp Thing is a little difficult to come by in order to gain a sample of the formula, Sunderland goes to another source and has Linda Holland's body exhumed and examined. His researchers find the formula "had collected in her body as well."
People's bodies pick up chemicals all the time from their environment. If you work around toxins (for example, at an asbestos manufacturer or for the Kardashians), you take precautions, but there's always a risk you're going to introduce into your system dangerous chemicals. And even if you don't, you may be highly exposed to substances you've never imagined right now simply due to your lifestyle.
Both Hollands knew the hazards of working with chemicals-- you treat any chemical as potentially dangerous and attempt to limit your exposure; I've had to read OSHA forms just to work with photocopiers-- and would have taken at least basic precautions. And even if they considered the chemicals completely safe, they would be concerned about contaminating their work. At the very least they would have worn goggles, smocks and gloves. If the chemicals were toxic enough, they would have worn respirators or air-tight suits. And if the substances were even more dangerous than that, the Hollands would have worked from behind protective glass of some kind. But apparently, all of this was just not enough.
And it lead to tragedy. That aforementioned conventional wisdom-- what Sunderland and associates are operating under as this story begins-- states the formula transformed Holland. Moore quickly disposes of this by having Sunderland remark there was no reason the formula would have affected Linda or, by extension, Alec. It doesn't matter that Alec underwent a violent chemical reaction involving large amounts of the formula or that Linda had some in her cells as well when she was merely shot, embalmed and buried. Their magic formula wasn't designed to work on human or animal tissue, only plant. This sets up a major revelation partway through this issue, one that changes almost everything about Swamp Thing. However Swamp Thing emerged, the central tragedy of this doomed couple always comes back to the biorestorative formula they worked so hard to create in hopes of feeding a hungry world.
And because Sunderland's piqued my curiosity, I'm wondering just how much of the biorestorative formula Linda's body contained. Can we find out? Of course. Maybe not the exact amount, but we can at least make a rough estimate by engaging in a little time travel, a power unfortunately denied all the poop heads working for King Hell Poophead General Sunderland.
So let's journey back to November 1972 and look at Swamp Thing #1 by Len Wein and Bernie Wrightson. Before we see what conditions the Hollands operated under, allow me to point out just how stupid it was of the government to put the two of them out in a swamp in the first place... for security purposes. The government was so worried about the biorestorative formula falling into the wrong hands, they sent its creators to an easily-accessed farm house in a remote swamp and then protected them with a single police car. In the DC universe, the Manhattan Project took place at a Mardi Gras party in New Orleans.
Okay, now lets see how these two genius smarty brain people carry out their research. Wrightson probably drew a ton of cool-looking safet-- GOOD LORD! Look at that!
It's probably just as well Alan Moore didn't put much thought into those gruesome possibilities!
Thursday, February 14, 2013
Old comics on Comixology
Living in Japan, I don't have easy access to the latest American comics. Japanese comics, yeah. I can walk over to Lawson and buy tons of those. But for American comics, I have to go all the way to Tokyo to visit Blister. Fortunately, I don't buy a lot of new monthlies. I do, however, buy lots of hardcovers of things like Nexus, Creepy, Eerie and softcovers of things like Swamp Thing, New Mutants, Uncanny X-Men and the like. For those, I go through Amazon.jp. Very fast and it's fun to get boxes even if I know what's in them. The delivery guy and I have a great relationship, too.
In fact, the last time I ordered something from Amazon.jp, he recognized my name and brought it to the wrong apartment-- my old place, which is right across the street from my new place. He thought he was doing me a snappy favor. Poor guy was very apologetic once we got things straightened out.
Anyway, the point is, if you live in Japan, unless you happen to be in a location convenient to Blister, digital comics are your best bet for keeping up with the American sequential world. Comixology carries almost everything. I've been feeding my Walking Dead habit there, for example. It's not perfect. You don't actually own the comics even though you pay the same amount someone would if he or she went to a physical store and bought a physical copy there. You're paying $1.99, $2.99, $3.99 or more for simply a license to read the comic on your computer (via Comixology's reader, which has its own positives and negatives), or on your iPhone (which is pretty cool if you're waiting for a doctor or a bus). I won't kid you and say that concept doesn't suck. If I pay for something, I want to own it outright, without limitations.
Well, I suppose I could order print copies online from other sources, but then I'd have to wait two weeks or more to read what you can read on the same day it hits the shelves. Like I said, I live in Japan. These are just little things I've weighed and my conclusion is Comixology is the way for me to go. Or Dark Horse Digital, which is similar but exclusive to Dark Horse comics. These are the ways I buy my comics.
Still, I love to read the old stuff more than the new stuff... Well, Comixology can help you out there, too. DC and Marvel are constantly adding their back catalog to Comixology. It seems they focus a lot on back issues related to events in current titles so they can bundle them all together in special sales events meant to increase interest in their current product, but they're bulking up some of the ancient books I like to talk about here.
Let's see-- just recently I bought a bunch of the universe-spawning Stan Lee/Jack Kirby Fantastic Four, the complete first volume of Swamp Thing (twenty-four issues featuring Len Wein, Bernie Wrightson and Nestor Redondo, among others), the first two years or so of the Alan Moore version, the first seven issues of New Mutants plus the original Marvel Graphic Novel (a bargain at $3.99), some 1960s-vintage Teen Titans, two issues of the first volume of X-Men drawn by Jim Steranko, some Neal Adams Batman, John Byrne's Next Men, plus a lot of random stuff I can't remember right now because I'm at work and not at home where I can read my comics. Many of these I own in collected editions and the like, but now I have a nice collection of really sweet old comics I can talk about here.
So expect a lot of Swamp Thing, New Mutants and Teen Titans coming your way. And a lot of Jack Kirby. Which I will analyze, deconstruct, poke affectionate fun at and generally mess around with.
You know, same crap as I always do here. Only shinier.
In fact, the last time I ordered something from Amazon.jp, he recognized my name and brought it to the wrong apartment-- my old place, which is right across the street from my new place. He thought he was doing me a snappy favor. Poor guy was very apologetic once we got things straightened out.
Anyway, the point is, if you live in Japan, unless you happen to be in a location convenient to Blister, digital comics are your best bet for keeping up with the American sequential world. Comixology carries almost everything. I've been feeding my Walking Dead habit there, for example. It's not perfect. You don't actually own the comics even though you pay the same amount someone would if he or she went to a physical store and bought a physical copy there. You're paying $1.99, $2.99, $3.99 or more for simply a license to read the comic on your computer (via Comixology's reader, which has its own positives and negatives), or on your iPhone (which is pretty cool if you're waiting for a doctor or a bus). I won't kid you and say that concept doesn't suck. If I pay for something, I want to own it outright, without limitations.
Well, I suppose I could order print copies online from other sources, but then I'd have to wait two weeks or more to read what you can read on the same day it hits the shelves. Like I said, I live in Japan. These are just little things I've weighed and my conclusion is Comixology is the way for me to go. Or Dark Horse Digital, which is similar but exclusive to Dark Horse comics. These are the ways I buy my comics.
Still, I love to read the old stuff more than the new stuff... Well, Comixology can help you out there, too. DC and Marvel are constantly adding their back catalog to Comixology. It seems they focus a lot on back issues related to events in current titles so they can bundle them all together in special sales events meant to increase interest in their current product, but they're bulking up some of the ancient books I like to talk about here.
Let's see-- just recently I bought a bunch of the universe-spawning Stan Lee/Jack Kirby Fantastic Four, the complete first volume of Swamp Thing (twenty-four issues featuring Len Wein, Bernie Wrightson and Nestor Redondo, among others), the first two years or so of the Alan Moore version, the first seven issues of New Mutants plus the original Marvel Graphic Novel (a bargain at $3.99), some 1960s-vintage Teen Titans, two issues of the first volume of X-Men drawn by Jim Steranko, some Neal Adams Batman, John Byrne's Next Men, plus a lot of random stuff I can't remember right now because I'm at work and not at home where I can read my comics. Many of these I own in collected editions and the like, but now I have a nice collection of really sweet old comics I can talk about here.
So expect a lot of Swamp Thing, New Mutants and Teen Titans coming your way. And a lot of Jack Kirby. Which I will analyze, deconstruct, poke affectionate fun at and generally mess around with.
You know, same crap as I always do here. Only shinier.
Tuesday, October 30, 2012
October is Spookey Month: Remember when Swamp Thing visited the Winchester Mystery House?
"Bang. Bang. Bang."
You don't remember? How about the time Swamp Thing visited the Cambridge Mystery House, the DC universe version of the same place? Rings a bell, huh? Bangs a nail. Hammers and all that. The Winchester Mystery House is a fascinating place, the life's work of Sarah Winchester, widow of William Winchester and heiress to the Winchester Repeating Arms fortune. Somehow she took it in her head spirits would kill her if she ever completed the mansion where she lived, so construction went on around the clock for nearly 38 years until Mrs. Winchester's death in 1924. Mrs. Winchester was a little eccentric (according to the Winchester House's official website, some of her employees actually thought she herself had supernatural powers), obsessed with the number 13, and her house is equally... er... original. Stairs to nowhere, fake bathrooms, windows on the inside, liberal use of redwood because Mrs. Winchester preferred it-- although it all had to be stained or painted to look like some other kind of wood because she hated its appearance. Given the house's origins and bizarre interior, it's no wonder the Winchester Mystery House has a reputation as a haunted mansion.
Alan Moore puts the Winchester lore to good use in "Ghost Dance" from Swamp Thing #45 (February 1986) with the help of some evocative art by Stan Woch and Alfredo Alcala. A group of friends enter the dilapidated Cambridge House for a laugh while the reedy, Howard Sprague-with-red-hair-looking one (he proves to be as cuckolded as Jack Dodson's character in The Getaway, as well) explains the backstory, which Moore takes directly from the Winchester House. One character even namechecks the real-life inspiration in case you had any doubts, and the NRA bumper sticker displayed on their car provides a visual clue that we're in for a lecture wrapped inside a horror yarn, one with obvious intent and an anti-gun-- or at least, anti-gun violence-- point of view, but a touch more subtle than the "Nuke-Face" environmental tale from Swamp Thing #35 and #36 (April and May 1985) with its pages full of newspaper-based collages.
This was during one of my favorite Swamp Thing story arcs, in which John Constantine, the British mystic based on Sting, takes Swamp Thing around the world to stop a rising tide of supernatural events culminating in... you guessed it... the end of the world. Moore uses this premise to explore horror mythology, but with his characteristic brilliant improvisations on familiar material. Swamp Thing fights vampires, but they're underwater. He tangles with a werewolf, but it's a woman and a commentary on our patriarchal society. In this issue, Constantine has Swamp Thing facing down the Cambridge ghosts.
And just what are these ghosts? Apparently, they're everyone in North America who ever died from a bullet fired from a gun or rifle manufactured by Cambridge Arms. Dead cowboys blast away at each other in the seance room (Mrs. Winchester would approve of its thirteen Victorian fireplaces), bullets whittling them both down to next to nothing while their battle rages all night. Little girls, murdered on Christmas Day by their father, walk innocently through the spectral carnage, their wounds like red ribbons in their hair. Buffalo stampede from a free-standing wardrobe, apparently all the way from Gunpowder Narnia. Cowards linger in the kitchens, shamed, faces hidden in hands, each back stamped with the red badge of fear. One especially tragic note comes when the narration points out what percentage of the ghosts are Native Americans.
"Ghost Dance" is a melancholy look at our capacity for violence and the tool that truly built our modern American society even more so than the car, the train or the rocket to the moon, as evidenced by Moore's repetition of the phrase, "The sound of hammers must never stop," fraught with double meaning. Guns, the love of guns and gun violence are so engrained in the American psyche, we can't even have a rational discussion about them no matter how many bodies pile up. Moore, though this fiction, might argue the victims wind up in a Mystery House of the American soul, a haunted mansion we're all still guiltily building just like Sarah Winchester and her fictional analogue Amy Cambridge, even as the sound of hammers continues to ring from coast to coast.
They have never stopped.
You don't remember? How about the time Swamp Thing visited the Cambridge Mystery House, the DC universe version of the same place? Rings a bell, huh? Bangs a nail. Hammers and all that. The Winchester Mystery House is a fascinating place, the life's work of Sarah Winchester, widow of William Winchester and heiress to the Winchester Repeating Arms fortune. Somehow she took it in her head spirits would kill her if she ever completed the mansion where she lived, so construction went on around the clock for nearly 38 years until Mrs. Winchester's death in 1924. Mrs. Winchester was a little eccentric (according to the Winchester House's official website, some of her employees actually thought she herself had supernatural powers), obsessed with the number 13, and her house is equally... er... original. Stairs to nowhere, fake bathrooms, windows on the inside, liberal use of redwood because Mrs. Winchester preferred it-- although it all had to be stained or painted to look like some other kind of wood because she hated its appearance. Given the house's origins and bizarre interior, it's no wonder the Winchester Mystery House has a reputation as a haunted mansion.
Alan Moore puts the Winchester lore to good use in "Ghost Dance" from Swamp Thing #45 (February 1986) with the help of some evocative art by Stan Woch and Alfredo Alcala. A group of friends enter the dilapidated Cambridge House for a laugh while the reedy, Howard Sprague-with-red-hair-looking one (he proves to be as cuckolded as Jack Dodson's character in The Getaway, as well) explains the backstory, which Moore takes directly from the Winchester House. One character even namechecks the real-life inspiration in case you had any doubts, and the NRA bumper sticker displayed on their car provides a visual clue that we're in for a lecture wrapped inside a horror yarn, one with obvious intent and an anti-gun-- or at least, anti-gun violence-- point of view, but a touch more subtle than the "Nuke-Face" environmental tale from Swamp Thing #35 and #36 (April and May 1985) with its pages full of newspaper-based collages.
This was during one of my favorite Swamp Thing story arcs, in which John Constantine, the British mystic based on Sting, takes Swamp Thing around the world to stop a rising tide of supernatural events culminating in... you guessed it... the end of the world. Moore uses this premise to explore horror mythology, but with his characteristic brilliant improvisations on familiar material. Swamp Thing fights vampires, but they're underwater. He tangles with a werewolf, but it's a woman and a commentary on our patriarchal society. In this issue, Constantine has Swamp Thing facing down the Cambridge ghosts.
And just what are these ghosts? Apparently, they're everyone in North America who ever died from a bullet fired from a gun or rifle manufactured by Cambridge Arms. Dead cowboys blast away at each other in the seance room (Mrs. Winchester would approve of its thirteen Victorian fireplaces), bullets whittling them both down to next to nothing while their battle rages all night. Little girls, murdered on Christmas Day by their father, walk innocently through the spectral carnage, their wounds like red ribbons in their hair. Buffalo stampede from a free-standing wardrobe, apparently all the way from Gunpowder Narnia. Cowards linger in the kitchens, shamed, faces hidden in hands, each back stamped with the red badge of fear. One especially tragic note comes when the narration points out what percentage of the ghosts are Native Americans.
"Ghost Dance" is a melancholy look at our capacity for violence and the tool that truly built our modern American society even more so than the car, the train or the rocket to the moon, as evidenced by Moore's repetition of the phrase, "The sound of hammers must never stop," fraught with double meaning. Guns, the love of guns and gun violence are so engrained in the American psyche, we can't even have a rational discussion about them no matter how many bodies pile up. Moore, though this fiction, might argue the victims wind up in a Mystery House of the American soul, a haunted mansion we're all still guiltily building just like Sarah Winchester and her fictional analogue Amy Cambridge, even as the sound of hammers continues to ring from coast to coast.
They have never stopped.
October is Spookey Month: Anton Arcane's Un-Men enjoy the refreshing taste of 7 Up, the Uncola
And in the interest of complete disclosure, I must admit I do, as well. And why not? 7 Up is crisply delicious. When one tires of those everyday, commonplace colas, it's pleasing to do what the Un-Men do and indulge one's palate with 7 Up, the Uncola, which isn't made using cola nuts. 7 Up is made using un-cola nuts: lemons and limes. So in this, the Un-Men and I are completely in agreement. In all other things, however...
What kind of man deliberately creates monstrosities? When Dr. Frankenstein attempted to glean the secrets of life, he meant to produce beauty but failed. Anton Arcane, on the other hand, perversely sets out to make hideous things he then cruelly dubs the "Un-Men." It's both a parody of the creation story-- God made perfection in 6 days, then rested-- and a misuse of science to tickle the fancy of an egotistical degenerate who wants to achieve immortality. To this end, Arcane sends the Un-Men to the Louisiana bayou country to capture Alec Holland, who has recently become the Swamp Thing.
Marvelous! Absolutely marvelous! Just try making something like that out of a cola nut! As we see in these exquisitely rendered Bernie Wrightson pages from "The Man Who Wanted Forever" in Swamp Thing #2 (January 1973), they succeed, at least temporarily. But even this small achievement leaves the Un-Men lost in a world that never desired them. In some ways, though, they are our children. The unwanted, the living embodiment of our worst creative impulses, our vanity in thinking we might better nature itself, our ambivalent response to mortality. In their nakedness, they are as newborns. In their cruelty, they reflect their treatment at the hands of their twisted creator, as we do with our own petty crimes and misdemeanors. Neither men nor women, they could only in the end become monsters.
What kind of man deliberately creates monstrosities? When Dr. Frankenstein attempted to glean the secrets of life, he meant to produce beauty but failed. Anton Arcane, on the other hand, perversely sets out to make hideous things he then cruelly dubs the "Un-Men." It's both a parody of the creation story-- God made perfection in 6 days, then rested-- and a misuse of science to tickle the fancy of an egotistical degenerate who wants to achieve immortality. To this end, Arcane sends the Un-Men to the Louisiana bayou country to capture Alec Holland, who has recently become the Swamp Thing.
Marvelous! Absolutely marvelous! Just try making something like that out of a cola nut! As we see in these exquisitely rendered Bernie Wrightson pages from "The Man Who Wanted Forever" in Swamp Thing #2 (January 1973), they succeed, at least temporarily. But even this small achievement leaves the Un-Men lost in a world that never desired them. In some ways, though, they are our children. The unwanted, the living embodiment of our worst creative impulses, our vanity in thinking we might better nature itself, our ambivalent response to mortality. In their nakedness, they are as newborns. In their cruelty, they reflect their treatment at the hands of their twisted creator, as we do with our own petty crimes and misdemeanors. Neither men nor women, they could only in the end become monsters.
Holland himself, his soul encased in plant matter and mud, provides a further tragic note. This is before Alan Moore re-created Swamp Thing to suit his own needs-- the creature is not a transformed human, but rather a consciousness mistaken in its belief in that identity; it's a brilliant bit of revisionist storytelling that freed Swamp Thing from his ongoing quest to regain humanity and allowed Moore to take the tales along a more epic path. But for our purposes-- and those of writer Len Wein-- this is definitely the soul of poor Holland trapped within a hulking, plant-based body, isolated not only from the humanity he desperately hopes to reclaim but also human society. Lost in the night world of his new life, Holland now has more in common with the Un-Men than he does with Matt Cable, the human government agent searching for Swamp Thing just a few short miles away geographically, but a universe apart existentially. Holland is also an un-man.
Now, let's all share the delicious taste of 7 Up. The Uncola. Why, it's even prettier than a cola. Nuttier than a cola, actually! HAHAHAHAHAHA!
Sunday, July 29, 2012
Well, you see...
... in this comic book blog culture, things get confused out there; power, ideals, the old morality, practical artistic necessity. But out there with a pen and blank paper, it must be a temptation to be God. Because there's a conflict in every human heart, between the rational and the irrational, between good and evil. And good does not always triumph. Sometimes the dark side overcomes what Lincoln called the "better angels of our nature." Every man has got a breaking point. You and your friends have one. This detail from my last post proves I've reached mine. And very obviously, I have gone insane.
Labels:
Cassandra Cain,
Charlie Brown,
my art,
Sherlock Holmes,
Swamp Thing
Thursday, October 6, 2011
2nd Annual Spookey Month: Swamp Thing tells you what comes with fall
Whenever I read Swamp Thing, I think of chocolate chip cookies, thanks to Mad Libs. I had a monster-themed Mad Libs book that featured some Swamp Thing art by Bernie Wrightson, only Swampy was made out to be some kind of chocolate chip-based life form. I also think of how incredible Alan Moore's work on the series in the 1980s was. Early in his run, Moore wrote a three-part story guest-starring the Demon that is one of the two comic books to scare me after I got into the double digits in age. The other is Ito Junji's Uzumaki, the scariest and most disturbing comic ever published by mainstream companies.
The fun starts in Swamp Thing #25 (1984). A mysterious guy (who looks a lot like the long-lost sibling of actors Joseph Campanella and Robert Lansing or maybe just Roy Thinnes) shows up in Baton Rouge, Louisiana, and starts talking in riddles-- which probably drives everyone around him batty. I know he's Jason Blood, but Moore inserts him into the story with some cutesy moments where he blows people's minds by hinting at things a stranger couldn't possibly know. Like who's going to jail for manslaughter, things like that. Somewhere in the nearby swamp, Swamp Thing and his friend Abby Cable share some fun together.
One thing Moore has always excelled at is taking other people's characters and taking them apart, only to put them together again in fascinating new ways based on all their original implications. While most writers had been content to write Swamp Thing as a guy who turned into a plant, Moore decided he was actually a plant that mistook itself for a man. Once Swampy got over that shock, he found himself becoming more attuned to nature and capable of more than anyone had ever thought possible. In fact, he was another in a long line of "plant elementals," protector of the "Green," a kind of collective soul-region for all of earth's flora.
Still in a naive state Swamp Thing starts discovering some exciting new abilities. Moore keeps it light and amusing, allowing the readers to react through Abby. Abby, in the meantime, is also coming into her own, having taken a job helping disturbed children while her husband, Matt Cable, sinks into alcoholism and despair. Cable also has this sick ability to conjure up all kinds of bugs and ugly little critters-- sick in that he seems to get off on it. You know what I'm saying, right?
It turns out Riddlin' Roy Thinnes and Abby have some business together-- protecting the children from a demon monkey that came from a misused Ouija board. Moore allows the horror to seep into the story gradually, as he plays with time sequences to build suspense. But what makes this story so appropriate for Halloween is how Moore uses Swamp Thing to examine the essence of horror itself. Horror is autumnal, both a way of dealing with death and a celebrating it. Through horror, we take something incomprehensible and make it into something we can deal with. It's fun to be scared in the dark. Halloween is a festival of frights, held during the time of year when the wind blows colder and the trees become skeletons.
For Swamp Thing, the season cycle isn't merely symbolic; he is now part of it, as he senses-- although his consciousness at this time is still very much over-printed with humanity. Moore and artists Steve Bissette and John Totleben showcase this in a gorgeous double-page spread, complete with a call-back to Swamp Thing's origin. I also have to point out how lovely Tatjana Wood's coloring is here; her work complements and enhances the art in a few colorists can match. Wood was just outstanding throughout this series.
The thing that comes with fall isn't merely fear. Fear is just its symptom, a rational reaction to the idea of non-existence. Because what really comes is death. Or in this case, little spiky monkeys that feed on your worst nightmares. As Abby and Swamp Thing realize this, they run through the night towards the children's home. The quote from James Agee's screenplay for Night of the Hunter is evocative, but no more so than the amazing aspect-to-aspect sequence that opens Swamp Thing #26. Here, Moore, Bissette, Totleben, Rick Veitch, and Wood fully realize the cinematic possibilities of the comic book page.
Yeah, yeah, yeah. Total Moore butt-kissing, right? Wrong! You're out of order, the whole system's out of order! My Al Pacino impression is atrocious and inappropriate here! Moore can't quite maintain the high level he set for himself during the slow-burning first and second acts. The let-down comes in the third when Etrigan bursts in and the story turns into a fight scene cliche. Moore's rhyming dialogue for Etrigan is impressive, but the plot ends anti-climatically. Hey, you're not so scary after all, you scummy monkey! It's abrupt and doesn't quite pay off Moore's elaborate set-up. Etrigan's method of disposing of the monkey is good for a laugh, though.
Moore does redeem #27 with an ominous postscript. After fighting with Abby, Cable smashes himself to bits in a drunk driving accident, then saves himself-- he thinks-- by making a deal with a talking fly. It's a gross-out sequence, Cable having knocked out all of his teeth and crushed himself in the mangled steel of his wrecked car. It's eerie when he appears apparently no worse for wear and we watch him drive Abby into the distance of the last frame, Etrigan's closing narration fraught with foreshadowing. Swamp Thing and Abby may have re-established order, but it's merely a truce. It gives them some breathing room-- not that Swamp Thing needs to breath anymore-- before the horrors to come.
We're almost 30 years past this story now, and in all that time, few releases from the major publishers have brought all true possibilities of comics to bear. Not that there haven't been some great stories, and some fun ones. It's just that with Swamp Thing, Moore's prose is novelistic, the visuals are vivid, the storytelling all encompassing. Although it's ultimately something of a let-down, considered as an artifact of it's time, it's amazing Moore and company got away with doing all of this. There wasn't a contemporary comic at either DC or Marvel that could touch it, not The Uncanny X-Men or the New Teen Titans. Sure, it's pretentious at times (almost as pretentious as my writing right here in this very entry), and overwrought on occasion, but as you read it, you realize there's still something unprecedented going on-- a creative team juiced on its own brilliance, telling stories that aren't simple rehashes of old comic book ideas, but genuine literary statements unto themselves. A writer with something to say, artists who can match his vision.
In literature and cinema, you expect these kinds of things, but with a comics, you're left wondering why all of them can't be this good. And lately, it's a shame people are satisfied with what the big companies dole out, most of which seem a huge step backwards in craft and voice. Batman still contends with Catwoman, but showing them actually having the sex that used to be merely hinted at isn't some great accomplishment when the story itself is just as tired and familiar and as blandly told as any that have come before it. The same stakes, the same solutions. Comics based on other comics, comics as marketing tools for multi-media campaigns, with nothing more to say than, "Look who's hitting whom this month!"
Maybe that's also what comes with fall-- the death of creativity. That and lots of chocolate candy and caramel corn. Plus amazing Japanese bubblegum-garage-power-pop-punk like Spookey!
The fun starts in Swamp Thing #25 (1984). A mysterious guy (who looks a lot like the long-lost sibling of actors Joseph Campanella and Robert Lansing or maybe just Roy Thinnes) shows up in Baton Rouge, Louisiana, and starts talking in riddles-- which probably drives everyone around him batty. I know he's Jason Blood, but Moore inserts him into the story with some cutesy moments where he blows people's minds by hinting at things a stranger couldn't possibly know. Like who's going to jail for manslaughter, things like that. Somewhere in the nearby swamp, Swamp Thing and his friend Abby Cable share some fun together.
One thing Moore has always excelled at is taking other people's characters and taking them apart, only to put them together again in fascinating new ways based on all their original implications. While most writers had been content to write Swamp Thing as a guy who turned into a plant, Moore decided he was actually a plant that mistook itself for a man. Once Swampy got over that shock, he found himself becoming more attuned to nature and capable of more than anyone had ever thought possible. In fact, he was another in a long line of "plant elementals," protector of the "Green," a kind of collective soul-region for all of earth's flora.
Still in a naive state Swamp Thing starts discovering some exciting new abilities. Moore keeps it light and amusing, allowing the readers to react through Abby. Abby, in the meantime, is also coming into her own, having taken a job helping disturbed children while her husband, Matt Cable, sinks into alcoholism and despair. Cable also has this sick ability to conjure up all kinds of bugs and ugly little critters-- sick in that he seems to get off on it. You know what I'm saying, right?
It turns out Riddlin' Roy Thinnes and Abby have some business together-- protecting the children from a demon monkey that came from a misused Ouija board. Moore allows the horror to seep into the story gradually, as he plays with time sequences to build suspense. But what makes this story so appropriate for Halloween is how Moore uses Swamp Thing to examine the essence of horror itself. Horror is autumnal, both a way of dealing with death and a celebrating it. Through horror, we take something incomprehensible and make it into something we can deal with. It's fun to be scared in the dark. Halloween is a festival of frights, held during the time of year when the wind blows colder and the trees become skeletons.
For Swamp Thing, the season cycle isn't merely symbolic; he is now part of it, as he senses-- although his consciousness at this time is still very much over-printed with humanity. Moore and artists Steve Bissette and John Totleben showcase this in a gorgeous double-page spread, complete with a call-back to Swamp Thing's origin. I also have to point out how lovely Tatjana Wood's coloring is here; her work complements and enhances the art in a few colorists can match. Wood was just outstanding throughout this series.
The thing that comes with fall isn't merely fear. Fear is just its symptom, a rational reaction to the idea of non-existence. Because what really comes is death. Or in this case, little spiky monkeys that feed on your worst nightmares. As Abby and Swamp Thing realize this, they run through the night towards the children's home. The quote from James Agee's screenplay for Night of the Hunter is evocative, but no more so than the amazing aspect-to-aspect sequence that opens Swamp Thing #26. Here, Moore, Bissette, Totleben, Rick Veitch, and Wood fully realize the cinematic possibilities of the comic book page.
Well, it functions both as aspect-to-aspect and action-to-action. With these horizontal panels, there's not much room for the artists to do more than give us fragments of the action in what's almost a collage. The racoon's appearance is an aspect, but it flees, its final, truncated appearance giving way to a close-up of Swamp Thing's running feet. The quick cut to Swamp Thing and Abby's hands gives us yet another aspect of the chase, a hint of the attraction growing between them and the desperation of their race. I love aspect-to-aspect storytelling.
While it isn't always appropriate-- I'm not sure Superman needs mood as much as he does grandeur-- there just isn't enough of it in mainstream comics. Action-to-action if fine, but all too often that means punch punch kick. Actually, with the advent of photorealism and the au courant long horizontal panel (similar to these, but poorly used to frame entire actions), there's not much storytelling of any kind in superhero comics these days, just lovingly rendered static poses, like photographs bereft of context. Moore is famous for writing massive scripts detailing everything he wants to see in each panel. When he's on his game, Moore is as close to a film director as you'll find in comics, as attentive to the visuals as he is the story, plot, characterization and dialogue.
We're almost 30 years past this story now, and in all that time, few releases from the major publishers have brought all true possibilities of comics to bear. Not that there haven't been some great stories, and some fun ones. It's just that with Swamp Thing, Moore's prose is novelistic, the visuals are vivid, the storytelling all encompassing. Although it's ultimately something of a let-down, considered as an artifact of it's time, it's amazing Moore and company got away with doing all of this. There wasn't a contemporary comic at either DC or Marvel that could touch it, not The Uncanny X-Men or the New Teen Titans. Sure, it's pretentious at times (almost as pretentious as my writing right here in this very entry), and overwrought on occasion, but as you read it, you realize there's still something unprecedented going on-- a creative team juiced on its own brilliance, telling stories that aren't simple rehashes of old comic book ideas, but genuine literary statements unto themselves. A writer with something to say, artists who can match his vision.
In literature and cinema, you expect these kinds of things, but with a comics, you're left wondering why all of them can't be this good. And lately, it's a shame people are satisfied with what the big companies dole out, most of which seem a huge step backwards in craft and voice. Batman still contends with Catwoman, but showing them actually having the sex that used to be merely hinted at isn't some great accomplishment when the story itself is just as tired and familiar and as blandly told as any that have come before it. The same stakes, the same solutions. Comics based on other comics, comics as marketing tools for multi-media campaigns, with nothing more to say than, "Look who's hitting whom this month!"
Maybe that's also what comes with fall-- the death of creativity. That and lots of chocolate candy and caramel corn. Plus amazing Japanese bubblegum-garage-power-pop-punk like Spookey!
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