Showing posts with label Wonder Girl. Show all posts
Showing posts with label Wonder Girl. Show all posts

Sunday, January 5, 2014

Everything old is new again or ten things I'm excited about in 2014!

1.  Barbarella.  Humanoids, Inc. will publish a brand-new English language version of Jean-Claude Forest's sexy 1960s space adventure featuring the coolest 1960s space adventurer with updated and modernized whatchamallits by Kelly Sue DeConnick.  Dialogue?  Worldview?  I don't care.  Her adventures have been out of print in English for some time now, which is kind of ridiculous when you consider her pop culture significance.  There wouldn't be a Vampirella without Barbarella, and possibly not even a Red Sonja series.  As a character, Barbarella kicks much ass.  Despite her reputation as a sex kitten, in today's terms, she has what you would call "agency."  Therefore, she's a sextacularly retro space ace for today's on the go post-modern libertine!  Or something like that.

2.  Teen Titans.  With the publication of the long-awaited volume two in the Teen Titans DC archives hardcover series, it's just a matter of time before individual issues pop up on Comixology.  And this means more Wonder Girl with art by Nick Cardy.

3.  Pepper.  Last week I bought an Archie Comics digital exclusive containing 100 pages of gorgeous Dan DeCarlo-drawn pre-"ears for hats" She's Josie comics, which led me to discover the star's witty erstwhile best pal Pepper.  Pepper didn't make the transition to rock stardom with Josie and Melody, and that's a real shame because she's super cool with her cynical attitude and wild cat-framed glasses.  Those would have been so appropriate for the band.  Don't get me wrong-- Valerie is great.  But why couldn't the Pussycats perform as a quartet?  You know, Pepper on bass?  She could have been their Kim Deal, for crying out loud!  Anyway, 2014 is the year I bore you to tears celebrating Pepper.

4. X-Men.  Marvel has been dropping John Byrne-drawn issues on Comixology like they're on fire (that cliché worries me-- is this a good quality or a bad quality for something to have?), which means we're about one or two away from having a complete run available stretching from the initial Dave Cockrum issues (glorious) all the way to the celebrated "Days of Future Past" storyline that's being adapted into the latest film in the X-Men movie franchise (as my wife says, "I don't give a shit about that," but you might, so there!).  They'll probably get to the second Dave Cockrum run, which suffers from lackluster scripting but looms large in the early days of my initial fandom because those were the ones I bought in convenience stores and newsstands as Marvel published them.  I subscribed during the Paul Smith days, which saw Chris Claremont return to form.  Those should be on Comixology this year, too.

5. Fantastic Four #51.  Marvel and Comixology have every issue of Jack Kirby's legendary company-building stint on Fantastic Four through #50, which is the overall narrative's natural climax.  But it's in its anti-climax Kirby and Stan Lee produced the humanistic "This Man, This Monster," which is as close to superhero comic perfection as you are ever likely to find.  Kirby and Lee turned out a few solid stories and even some classics after this, but this is Marvel's 1960s apogee.

6. Samurai Executioner Omnibus.  Dark Horse is putting out a single book containing 798 pages of ultra-violent samurai slashing action from masters Kazuo Koike and Goseki Kojima.  A guy named Frank Miller would mine their stuff for his own reputation in the 1980s, but this is the 1972-76 original from a couple of legitimate geniuses.  Their Lone Wolf and Cub is essential, but Samurai Executioner is pretty darn close to necessary, with plenty of cinematic, evocative storytelling at its finest.  Oh, and it's only $19.99 for something that provides a meatier reading experience (as in the meat that Yamada Asaemon carves from his foes) than its equivalent in monetary (if not aesthetic)value-- about 5 flimsy 32-page issues of any given new monthly from Marvel or DC that will take you about 5 minutes to read and forget.  Okay, I admit I'm being unfair.  But even the best current series from either of the Big Two cannot hope to measure up to this work and you're paying less per page for it.  This should be the Event Comic of the Year.  Trust me-- you will never forget Yamada Asaemon.

7.  Lone Wolf and Cub Omnibus Volume 4.  Speaking of... here it is.  As I wrote above, these are essential.  Everything I gushed about with Samurai Executioner goes double for these.  This one is 696 pages for $19.99 and it's simply one of the greatest comics ever published.  I will be purchasing all of these in 2014.

8. The EC Archives:  Vault of Horror Volume 3.  Dark Horse does it again!  This is a very pricey book, but it's the continuation of Dark Horse's deluxe reprints of EC classics.  The Archives series started at Gemstone (I own several of them as well), but hit a rough patch.  Dark Horse re-launched the series in October 2013 with Tales from the Crypt Volume 4.  Fantagraphics is putting out books spotlighting individual artists (and those are beautiful), but here's your chance to see their work in context, with colors recreated from Marie Severin's originals.  Volume 1 of their Weird Fantasy reprints follows in April.  I'm more of a horror and Weird Science freak when it comes to EC, but any of these archives would be a welcome addition to my library.  And yours.

9. Warren horror.  Yeah, I know I'm going to sound like a Dark Horse shill, but they consistently put out products I love!  They're not only giving us EC and influential manga, but they're also continuing their long-running Creepy and Eerie Archives series this year.  I received Creepy Archives 10 for Christmas, and I'm certain 2014 will see me adding to my collection.

10. New discoveries of amazingly cool old stuff.  Like Pepper up there.  A couple of weeks ago, I had no inkling she even existed.  My knowledge of comics doesn't extend much farther than the ones I read when they were new and the artists and writers I grew up admiring, so I'm discovering wonders almost daily.  Certainly there are Jack Kirby stories out there and more I haven't read that I'm looking forward to uncovering and sharing with you, the reader of this blog!

Note:  Oh yeah, there are some new comics coming out this year that I'm also looking forward to.  Fantagraphics has Love and Rockets books coming out and their reprinting of Takako Shimura's heartbreaking Wandering Son.  Plus a whole lot more from Dark Horse, Image and even Marvel and DC I'll be checking out.  And there's a slight chance for some more Nana-related artwork from Ai Yazawa.  She revisited "Junko's Place" last year and apparently produced a Christmas card for Cookie magazine.  And even if we don't see new Nana, my big wish for Ms. Yazawa in 2014 (and in the future) is recovery, health and happiness.

Sunday, March 3, 2013

Teen Titans #3: And then they beat up "Big Daddy" Ed Roth on government orders

Why, Titans?  Why?  I love "Big Daddy" Ed Roth, but apparently the President's Commission on Education has a gripe with the creator of Rat Fink.  That son of a bitch Lyndon Johnson!  Oh... you mean it's really Ding-Dong Daddy Dowd and not Roth?  Well, that's okay then!

Anyway, "The Revolt at Harrison High," from Teen Titans #3 (June 1966), finds the Johnson administration trusting its anti-drop out initiative to a group of costumed kids who, if we measured IQ in houses, would have to climb up out of the basement to get to stupid.  The Teen Titans in this issue are ultra-establishment types who believe when Uncle Sam says "Jump!" you jump, right across the Pacific into Southeast Asia where, if you're lucky, you come back minus just your innocence or part of your leg.  Or in this case, to Harrison, USA, where statistically average teen David Robinson has dropped out of school and taken to spinning around town in a souped-up jalopy while working for Ding-Dong Daddy, who just happens to be a dead ringer for Ed Roth.

The Titans don't do much to prove me wrong about their intelligence in this issue.  As soon as Robin hears about David's employer, he has the team check out Ding-Dong Daddy's Hot Rod Hive, which is a pretty obvious move.  There Dowd-- a mountain of a man much like his real-world inspiration-- comes on way too strong with hip cat talk and his refusal to show anyone his secret room.  Once again, the barely-sentient Robin senses something amiss-- I mean, secret room!-- and sends Kid Flash vibrating through the steel door to find a group of teen-aged boys doing what teen-aged boys do best.

No, not that.  Are you kidding me?  They'd go blind!  Plus, that's more a hygiene issue and this is about societal ills.  What these out of sight groovesters are doing is equipping an ice cream cart with a machine gun to kill cops.  Robin knows this is all kinds of wrong, so he has the Titans beat a hasty yet nonchalant retreat so they can plan the next step.  After tangling with a trio of Ding-Dong Daddy's hot rods and losing, the Titans disguise themselves as some less-than-convincing motorcycle toughs so they can help Danny and his no-good pals fight an even worse scourge of wholesome American highways-- an honest-to-goodness motorcycle gang called the Scorchers.  The Scorchers wouldn't survive ten seconds in a rumble with the Hell's Angels.  I doubt they'd last much longer against the Black Widows.  Our favorite teens soon subdue the Scorchers and impress David and pals enough they help the heroes infiltrate the Hot Rod Hive where Wonder Girl-- her hair bleached blond-- entertains Ding-Dong Daddy by dancing away in his office and the boys fight some goons and a robotic gas pump.

You sleaze!  You're more than twice her age! (Bob Haney, script/Nick Cardy, art, Teen Titans #3)

There's even a nasty little double-entendre a few moments earlier when Ding-Dong Daddy asks, "But what does the cute chick do?  Is she a wrench jockey, too?"  This sets up a scene where Wonder Girl leads Ding-Dong Daddy by the arm to his office-- both figures largely silhouetted in a sinisterly suggestive way-- to "keep him occupied" (Robin's phrase, not mine).  Once in the office, our bold young Amazon gyrates away while Ding-Dong Daddy, obviously middle-aged, leers at her and declares, "Haw!  I like it, babe!"  But the creep soon gets his as Wonder Girl takes him down herself and everyone agrees to return to school.  Two years later, David Robinson gets his draft notice and it's off to Cu Chi with the 25th Infantry Division.  But that's a Titans tale for another time!

Of course, there are few things less cool than middle-aged men trying desperately to capture the youth zeitgeist, but paradoxically, there are also few things cooler.  Stan Lee somehow managed to do it with ease by using a lot of WW II-era GI slang ("Hang tough!" and "Face front!" come to mind), but DC never quite got with it despite their best efforts.  Bob Haney lays on the teen-talk pretty thick throughout this issue, which dates it (along with its super square, pro-establishment naivete, which no doubt dated it even in 1966), but it's that very product-of-its-time quality that makes these early Teen Titans issues such fun.  Like, baby, I dig Teen Titans the most!  And that includes the pop-art checkerboard design on the cover.

That and the use of a Roth stand-in as the villain.  Which, my friends, is inspired.  The only thing that could have been better would have been a Bob Dylan-esque folk singer pushing pot to Robinson and pals.  Okay, Haney never would have gotten that one past the Comics Code.  Roth and his hot rod culture were pretty popular around this time-- DC comics frequently included ads for toys based on his designs-- and he was such a colorful figure in his own right.  Plus, using a Roth avatar gives Nick Cardy the chance to go absolutely nuts with crazy custom car designs- one has bank-robbing mechanical tentacles, even-- and whacky motorcycle gang outfits.

Come to think of it, if Ding-Dong Daddy hadn't been a villain, he would have made the perfect protagonist for his own title.  That is, if you took away his pervy "barely legal" predilections.  Of course, it would have flopped like a lot of DC's youth-pandering efforts did later in the 60s and early 70s when they got ever more desperate to stem the Marvel tide and capture some of those Baby Boomer bucks, but then we'd have more Ding-Dong Daddy material to talk about and there's nothing wrong with that.

It's just too bad they couldn't have worked in some version of Rat Fink as Dowd's side-kick in place of some unfortunately generic thugs-- so dull I initially mistook one for David, who sports a white tee and jeans throughout.  Yawn!-- who beat up Robin.

These early Titans issues are nothing if not socially conscious, as well.  Which is fitting considering the book's young cast and the tumultuous times in which these books first appeared.  Even though it's handled less subtly than in one of those classroom films we used to watch in PE on rainy days during junior high, Haney and Cardy don't let their preachy anti-drop out message get in the way of a lot of frantic action, with the dread Batman in his Batmobile getting his ass handed to him by Ding-Dong Daddy's technologically superior automotive stylings, Robin handcuffed to a "hot Honda" (a phrase which tickled Haney so much he uses it again later in the book), which nearly speeds him to his death, Kid Flash running in place to save a school bus full of teens and Aqualad falling prey to a car that shoots flying surfboards.  They just awkwardly toss the message into the dialogue and let the story continue on its rambunctious way.

We're having fun, but I can't shake the feeling Haney really hoped he might reach a few at-risk kids with this comic and do some real-world good.  That kind of kind heartedness counts a lot with me, especially looking back from a vantage point where so many of today's books seem simply negative for negativity's sake, crass, the results of lowest-common-denominator thought, or cynical attempts to exploit headlines for controversy.  Haney probably wrote this with an eye on the headlines as well, but his mission wasn't simply to profit from them.  Instead, I get the idea he hoped to find some constructive way for silly superheroes to have a positive impact on their readership, rather than just confirm them in their downbeat pessimism.

Realistically, this comic probably did little if anything to convince readers to stay in school or trust the Johnson administration.  On the other hand, it must have sent more than a few of them in search of CARtoons magazine.

Thursday, February 28, 2013

My Ten Favorite Wonder Girl Moments (old school version)!

Bob Haney, script/Nick Cardy, art
Kicks a bulldozer's ass with precious little help from Aqualad ("The Beast God of Xochatan," Teen Titans #1, February 1966)  Superheroes fight.  It’s what they do.  They fight super-villains, they fight each other.  On The Adventures of Pete and Pete, younger Pete Wrigley and his personal superhero Artie (the strongest man… in the world!) do all superheroes much better and fought the Atlantic Ocean.  Here we see Wonder Girl doing her part in similarly unorthodox superheroics by beating up a bulldozer.  Well, she doesn’t exactly beat it up, but she does pit her strength against it and wins.  With little help from Aqualad, whose idea of doing his teammate a solid is sitting atop the bulldozer while she pulls it from the water.  He did tie the rope to it, but you’d think he’d be considerate enough to at least push from behind or else get his ass off the damned thing so Wonder Girl’s job is that much easier.  Little jerk.

Bob Haney, script/Bruno Premiani, art
Indomitable self-esteem, even in the face of her own mother's belittling comments (Brave and the Bold #60, 196-)  Wow.  Even her own mother denigrates her because of her gender.  It’s an all-too-common phenomenon for parents to project their insecurities onto their children, usually with negative behavior-skewing results.  But the wonderful thing about Wonder Girl is she doesn’t let it get her down.  That’s self-confidence.  Where does she get it?  Certainly not from Mom!

Bob Haney, script/Nick Cardy, art
Chooses the Titans' Peace Corps assignment (Teen Titans #1)  Here she is thrusting a small flag into a map at the Peace Corps headquarters.  What’s at stake?  The Titans’ posting, the location of where they’ll carry out their nation-building humanitarian mission.  Choosing just the right spot is a big responsibility, and we see how Wonder Girl makes it fun as well with some casual athleticism.  Never mind that the flag could have just as easily ended up in the ocean or some uninhabited area.

Bob Haney, script/Nick Cardy, art
Dances with her lasso ("The Million-Year-Old Teen-Ager!", Teen Titans #2, April 1966) You have to feel sorry for the boys in the Titans.  They’re so inhibited.  I wonder if it’s because they feel obligated to live up to the stiff-backed manliness of their adult mentors.  Wonder Girl has no such trouble.  She’s at home in her skin, at peace with herself—she might as well be, since we’ve already seen what a bummer of a mom she has—and that allows her to cut loose whenever she feels like it.

Bob Haney, script/Nick Cardy, art
Figures out a simple trick ("The Secret Olympic Heroes," Teen Titans #4, August 1966)  If you’ve read some of my other posts on the Teen Titans, you know I don’t think too highly of their intelligence.  Here we see Wonder Girl engaged in some rudimentary detective work, which would no doubt tax her teammates’ brains.  They’re all convinced someone has painted graffiti on the roof of one of the dorms in the Olympic Village, but Wonder Girl realizes it’s actually a projection and off she goes.  I can see how your ground-based Titan might make this mistake.  Especially since they’re not that bright.  Except Wonder Girl.  She might not spend a lot of time working calculus problems or reading Proust, but she knows the difference between wet paint and a beam of light.  By the way, this story takes place at the 1964 Tokyo Olympics!  I'll have to write more about that later!

Bob Haney, script/Nick Cardy, art
Mocks a fan's stupid request (Teen Titans #2)  The Teen Titans are kind of mean, aren’t they?

Bob Haney, script/Nick Cardy, art
Destroys property in Tokyo (Teen Titans #4)  Wonder Girl brings down the house in the Olympics Village.  I’m not sure her aggressive approach here will win her friends or do much for international relations, but the Olympics have always been less than pure in that regard.  Conceived as an apolitical contest between equals, they’ve long been politicized and commercialized.  So if Wonder Girl has to smash up a few athletic dorms to capture some bad guys, that’s just your tough luck, IOC.  You can deplore it all you want, but Wonder Girl doesn’t care.  LALALA, she’s not even listening!

Bob Haney, script/Nick Cardy, art
Shows up the boys (Teen Titans #1)  Again we see Wonder Girl’s joie de vivre contrasted with the boys’ more constricted approach to matters.  Wonder Girl enjoys being super.  I’m sure she enjoys just about everything about her life.  That’s a rare gift.
 
Bob Haney, script/Nick Cardy, art
Zero inhibitions ("The Mad, Mod Merchant of Menace," Teen Titans #7, February 1967)  See a cardboard cut-out of Holley Hip, dance with a cardboard cut-out of Holley Hip.  Can you imagine Robin doing this?  Or Speedy?

And now for the single greatest moment in Wonder Girl history-- or DC Comics history, for that matter-- 

Bob Haney, script/Nick Cardy, art
Saves the Titans with her ponytail (Teen Titans #2) The Teen Titans have been fighting a caveman and are about to fall into a chasm.  Wonder Girl’s hands are “too small” to hold onto the tree for long, despite her immense strength.  A long ponytail might seem a vain affectation—or else the stuff shampoo commercials are made of—but Wonder Girl brilliantly finds a practical use for hers beyond the aesthetic.  She’s appropriately proud of herself, too.  Yes, Wonder Girl has some spectacular hair!

Wednesday, February 20, 2013

Teen Titans #1 (February 1966): Nick Cardy makes a splash, Bob Haney makes a point


This is the colorful splash page to Teen Titans #1 (February 1966), drawn by Nick Cardy.  Written by the great Bob Haney, this first issue of Titans is essentially a positive, happy-go-lucky propaganda piece about the glories of the Peace Corps, which was a big deal for socially-conscious youngsters back in the early- to mid-1960s.

Officially established by John F. Kennedy with Executive Order 10924  in March 1961, the Peace Corps has been sending young Americans all over the globe to win hearts and minds by doing good works in developing nations ever since.  Back when the Titans made their collective bid for membership, the United States was still basking in the afterglow of having helped defeat fascism in the 1940s and taking leadership in facing down communism ever since.  World War II and the Cold War had frosted isolationism (except for a few backwards people living in mountain shacks and dank caves) in favor of internationalism, engagement on a global scale, and we Americans believed in solving humanity's problems and fostering democracy abroad by providing clean water and education.

In fact, we learn that almost every adult hero in the DC universe is some kind of Kennedy Democrat, a bunch of gaudily costumed but easily recognizable Eastern Establishment types of the kind hated and feared by Tricky Dick Nixon.  Or at least Rockefeller Republicans.  It's not enough that their young wards regularly risk their lives fighting crime.  It's joining their the Peace Corps that makes Batman, Flash, Aquaman and Wonder Woman beam with pride.  Not a single hero expresses anything but almost giddy enthusiasm for this Peace Corps thing.

We miss only Superman's reaction.  Why?  Because Superman is a god who needs no teen sidekick.  He's the father figure to all the other adult heroes, not a bunch of shirt-tail kids.  He's off trying to solve galactic entropy while they're fighting mutated fiddler crabs and giggling morons with chemical burns.  Superman does have his famous cousin, but Supergirl is probably digging canals, inoculating babies against tuberculosis and smallpox and teaching birth control and crop rotation on her own time.

Incredibly, even though he lives with Robin in palatial Wayne Manor, Batman has to learn of his ward's decision from a newspaper headline while he's scaling a drainpipe on a building in downtown Gotham City.  In the "dark of night."  Great night-vision this guy has after years of nocturnal crime-busting, hug?  The Caped Crusader may be on a case-- unless he practices urban mountaineering for fun-- but he still has time to turn, eyeball a handy newsstand through the gloom, make his discovery and loudly proclaim his joy to no one in particular.  I'm guessing he doesn't bother to buy the paper because the fabulously wealthy Bruce Wayne very wisely refuses to carry loose change in his Batman costume in case he gets into combat, kind of like Colonel "Bat" Guano in Stanley Kubrick's Doctor Strangelove.

The teen heroes let Wonder Girl choose their destination by sticking a pin in a map, which she does with an athletic flourish and characteristic joie de vivre.  So it's off to the Andes Mountains after a quick training montage to lend a helping hand to those in need.

And, as you can see from this splash page, the Teen Titans version of Peace Corps work doesn't differ all that much from the organization's directives; it's just a bit more aggressive.  They aid the needy using their personal expertise in punching, hitting and kicking things.  But that's not all they do.  They right historical wrongs, as well.  What else is toppling that giant conquistador but the defeat of  the lingering effects of European imperialism and a refutation of criticism America is merely engaging in a modified, cleaned-up twentieth century version?

In case you miss the point that America isn't like all those other old, abusive world powers, the ultimate villain turns out to be a greedy landowner run out of the village before the story even begins by the hard-working campesinos-- all your rapacious developing-world pirate capitalists out to thwart progress, one ruffle-collared bastard representing the kind of repressive guys who made communist revolutions in places like Cuba and Nicaragua necessary because the U.S. sided with them instead of doing what the Titans and the Peace Corps do here.  Of course, there's even one continuing in Peru to this day, but not for lack of Titans effort.

But this book isn't just politics.  After all, it would be a dull-ass comic with just Sargent Shriver making speeches to the Titans.  We readers demand some kind of giant menace for the kids to clamber all over (plus angry, attacking animals with human faces), and Haney knew how to deliver his patriotic, yet somewhat socialist, message in a colorful, action-packed way (like those sneaky vitamins in our chocolate-coated sugar-frosted rice puff cereals).

Looking back, it's obvious what this prescient story is telling us is the U.S. could have avoided a lot of grief in the coming decades if we'd only modeled ourselves after Wonder Girl, Robin, Kid Flash and Aqualad and taken on the real menace instead of merely replacing recalcitrant dictators with more compliant ones.  But there's none of that cynicism in this story.  Haney makes me wish I'd joined the Peace Corps back when I was a teen-aged superhero.

Monday, February 18, 2013

Wonder Girl: Best of all the Teen Titans!

Nick Cardy, Teen Titans #1 (February 1966)

This gorgeous Nick Cardy panel of Wonder Girl showing up the rest of the Teen Titans appeared in Teen Titans #1, way back in February of 1966.  Those were not simpler times.  John F. Kennedy had been assassinated almost three years earlier, the Vietnam War raged in Southeast Asia (the same month this comic came out saw both the Tay Dinh and the Go Dai massacres), John Lennon made his infamous claim that the Beatles were "bigger than Jesus" and a gunshot felled James Meredith during the March Against Fear to encourage African Americans to register to vote.   War, assassinations and riots lay ahead in the next few years as a nation threatened to tear itself apart.  Above it all soared Wonder Girl, held aloft by the hopes of youth in post-war America, amid the fast-fading ghosts of Camelot, the dreams of the Civil Rights Movement, the high-tech hopes of the Space Race, and the attempt at making a Great Society.

How could you not love Wonder Girl?  In fact,* will fist fight at high noon on the corner of 3rd Avenue and Pine Street any sucker who doesn’t like her.  All right, I’m just kidding.  I never get up that early.  We’ll have to fight sometime later in the afternoon, or perhaps just before dinner time.

No, really, Wonder Girl really is a wonder.  Out of all the Teen Titans, she gets the biggest kick out of having powers, being young, being a girl.  The latter would be difficult for the others as they’re all boys, but all gender considerations aside, the 1960s Wonder Girl is pure joy.  She’s a pleasure seeker who finds pleasure almost everywhere, in the smallest things.  Like simply being able to fly.  That’s the kind of true happiness that doesn’t require a lot of extraneous elements; the rest of us—those who aren’t vivacious young Amazons capable of flight-- can get that a similar feeling from running (if we’re runners) or drawing (if we’re artists).  Or whatever it is we like to do with the least fuss. 

Her self-confidence is refreshing, as well.  Being a Titan means she’s probably not the smartest person you’re likely to meet.  She’s more into dancing than reading, for example.  She probably favors Frankie and Annette beach musicals over French Nouvelle Vague cinema, the British invasion over minimalist composers.  There’s nothing wrong with any of that.  It all just goes to show Wonder Girl is comfortable within herself.  And that makes her a positive role model in my book.  A girl to learn from.  Love who you are, love what you do, love life itself.

In the vintage Teen Titans, which are generally easy, breezy, carefree reads about teens who want to help the world rather than tear it apart, Wonder Girl is by far my favorite character.  If DC should ever bring her back, they need to bring back this version or someone similar.  More light.  That’s what’s needed.  More light, fewer shadows.  

*Not in fact.  But you can treat me to lunch.

Tuesday, March 13, 2012

My Teen Titans, your Teen Titans, everyone's Teen Titans!

There is no inappropriate story context for this image!
Special note to anyone who finds this from Comic Vine, before you rip me a new one-- the "Wonder Girl goes to Supergirl's high school" never happened in an actual comic.  It would have happened had I ever written one.  But hey, if enough of you pester Dan DiDidio care of DC Comics, maybe we can make it happen for real!

A while back I came up with the stupidest idea for a Teen Titans series.  I mean stupid in that it's an idea of complete genius, a rare beauty that flowered only once in my mind and then perished from the cold winds of the endless winter season we call modern comics.  Also, who really cares what ideas some dumb comic blogger comes up with way over here in a secret corner of Japan?

But I love the original Titans so much, I wanted to try to capture a bit of the magic and fun of these old comics, updated for today's audience that doesn't exist for such things.  It all started several million years ago when comic fans-- including me-- were complaining about the "Girls Gone Wild" version of Supergirl running around the DC universe and the wanton destruction of Cassandra Cain as a character for seemingly no good reason.  My negative feelings got so out of hand I had to turn my thoughts to creative ventures with a positive vibe.  And that's when my brain broke like the fragile egg it is and out spilled a concept for a Cass Cain/Supergirl team-up book I brilliantly called The Brave and the Bold, after the old DC team-up title.  But my Cass and Supergirl were somewhat altered from the existing versions.  I wanted to turn the angry teen party girl and the "I just want to be normal" cliches on their heads.

My Supergirl is incredibly smart, cheerful, helpful and endlessly idealistic-- her main flaw.  Too much heart.  Instead of being surly and "trying to find her way in the world" or whatever excuse writers gave for the crappy behavior of the official Supergirl, this Supergirl is one of those overworked activist type teens, interested in saving the world from itself to an unrealistic degree.  In her civilian identity, she's class president, on the debate team, the yearbook staff, the art club, the math club, easily winning top honors.  In her heroic guise, she flies around the world doing anything and everything to improve conditions for the downtrodden and oppressed.  Not so much fighting crime as fighting a Quixotic battle for the impossible dream of our world as a love-filled utopia where no one fears for his or her life or goes to bed hungry.  Superman is proud of her, but somewhat worried, too.  What if she ever becomes disillusioned?  What if she burns herself out?  Given her emotional investment in everything she does, these are very real dangers.

It's too much for one person, even one who can fly supersonically around the world and hear a rabbit's heartbeat from a mile away.  When Supergirl discovers a new Batgirl prowling around Gotham City and learns a bit about her past and her solitary ways, of course she's instantly smitten with the idea of befriending her.  After all, Superman and Batman have a history of partnership.  And this silent Batgirl sure could use a friend.  She becomes Supergirl's latest project, but at first things don't go so well.

Batgirl in this story can speak, but English (or any kind of verbalization, for that matter) isn't her first language so she prefers not to use it unless absolutely necessary.  She's kinesthetically fluent and her native tongue the Massive  Beatdown dialect of the language we call Ass-Whuppin'.  She's not very interested in being friends with Supergirl.  She feels she doesn't need friends, especially when there are so many criminal asses out there for the kicking.  In normal conversations, Batgirl's taciturn and totally lacking a sense of humor.

In all other aspects of her heroic life, she's also scarily violent.  Batman likes her that way.  He's taken her amazing abilities and given her a mission to which she's totally dedicated, suicidally so thanks to deep-seated feelings of guilt at having murdered a man for her biological father, David Cain.  But she can't shake Supergirl and deep down, she really does crave human contact and validation of her innate goodness-- a quality she fears she lacks.  So Batgirl eventually accepts the partnership.

At this point I had a huge adventure planned for the two of them that I'm not going into because I'm going to rework it for my own purposes.  But believe me, it's awesome.  Then I decided not to not stop there.  I'd been reading the Showcase Presents The Teen Titans books-- highly recommended because they're full of Nick Cardy artwork-- and doing angry little doodles of Batgirl kicking Robin's ass in retaliation for DC's grotesque depiction of her in Robin #150 and 151.  Inspiration!  Yes!  A team book!  Wowee! That's dumb!  So dumb I had to develop it even further!

I decided my dopey version of Robin needed to join the fun.  He wouldn't let his adopted sister run around with Supergirl without involving himself somehow-- because he harbors unrequited love for Batgirl, who views him with contempt because he's less than half the weapon against crime she is.  He's also conflicted and jealous of her.  It's not that he's a terrible crime-fighter, it's just that both he and Batgirl know she's so much better.  Robin has more deductive skills, but Batgirl is a whirlwind of combat capability.  She may not be able to finish even the simplest crossword puzzle, but one-on-one with Robin she'd cream him in seconds flat.  And that's all that matters to her.

But Robin is persistent if nothing else and they're stuck with him.  Now they're a trio and no longer just The Brave and the Bold.  And other young heroes are starting to notice.

Enter Wonder Girl, fresh from Paradise Island, on her first visit to the modern world.  Bold, strong, fun-loving and almost completely ignorant of "appropriate" behavior, Wonder Girl enrolls at Supergirl's high school and immediately overturns the social order.  She wants to participate in everything, including varsity football.  One subplot has her enthusiastically joining in football practice, breaking the coach's mighty heart with her reckless playing style and open field tackling.  Who is this girl?  How did she learn to do that and why is she so fast and strong?

In one of my more developed sub-plots-- I even scripted several pages of it-- losses at the state level dog the coach's career.  He's known locally as the man who can't win the Big One, and feels the team is perpetually one or two pieces short of that elusive perfect season.  They've come so tantalizingly close so many times, he doesn't know if he can take disappointment anymore.  He lobbies hard to get her onto the team, but Wonder Girl is too busy pursuing her own fun-- while she enjoys the physicality of the sport, to her mind she's already proven her superiority to the sweaty, fragile boys in their armored suits and moved onto to other flights of fancy.  Music, parties and all kinds of all-ages-reader-safe hedonistic pursuits, in a joyful, infectious sort of way that wins the admiration of all who meet her.  Even loner Batgirl can't help but like this crazy chica.

Eventually, I would have had Cyborg from the later Titans join along with Aqualad, Speedy, Kid Flash and the perpetually randy Changeling, who would become everyone's favorite punching bag in place of Robin, who earns some respect along the way.  Other DC teen heroes as well.  While they form a social network of friends and acquaintances-- some liking each other, some disliking-- they wouldn't all share every adventure, just the ones appropriate to their powers.  You might have Cyborg, Speedy and Kid Flash teaming with Robin as their leader in one issue, or Batgirl and Wonder Girl in another.  Sometimes Supergirl would take a number of them with her into space or to Tokyo (being a world traveler, Supergirl is something of a fashionista as well) for some kind of crazy cross-cultural adventure or wherever trouble appears.

My plan was largely to emphasize characterization over plot and fun over angst, but also to deal with serious problems on occasion, too.  Work in different shades and emotional palettes as the plots demand.  While the tone and the positive portrayal of the main characters-- even while poking fun at them-- would have been something of a throwback to a simpler time, the series would have also acknowledged current issues.  For one thing, if I wrote a solo Cassandra Cain series, the tone would be a lot more Lady Snowblood/Battle Royale/Kill Bill than Buffy the Vampire Slayer.  I see her storyline as involving her death wish, her guilt, the parental issues-- the dad who raised her to kill, the mother who wants either to kill her or corrupt her-- and all sorts of horrific things.  For another, Supergirl could never ignore things like drugs, depression, bullying and other issues I won't get into here.  The character as I conceive her demands involvement and doesn't shy away from handling things that might be beyond even her capabilities.

Well, we'll have a robot for a king long before I get the chance to develop all these ideas.  That's probably a good thing!

Sunday, November 20, 2011

Comic Report: Japan!

After a long break back in the States, I'm in manga heaven again.  Not that I'm a fan of manga in and of itself.  I enjoy a few titles, consider myself a fan of a few creators, but I don't separate Japanese comics and Western comics.  Comics are comics.  Sure you read Japanese comics right to left and that takes some getting used to, but with the borrowing and blending of elements over the past few decades, a comic story consists of drawings and word balloons arranged in a particular order according to the creator's intent no matter where it comes from or who wrote or drew it.

If you're a regular reader of various Western monthly comics, you have to work a bit harder to find them here in Japan.  There are online sources and if you happen to live in a large enough city, you might find a few odd titles in the English language section in a bookstore.  Just be prepared to pay three to four times the suggested retail price.  I haven't tried downloading any digital comics yet, but I'll give that a try later when I'm more settled and have my own Internet connection.

In the meantime, I'm making do with the comics I brought with me:  the superb Solo #7 (2005) by Mike Allred and family, and the award-winning Nexus: The Origin (1992) by Mike Baron and Steve Rude.

Solo #7 is one of the best things DC's published in the past ten years.  Maybe twenty.  It serves as the perfect antidote to all those gloomy, doomy negative portrayals of their own characters DC's dished up in the years since Identity Crisis, and it's a lot more fun than their similarly nostalgic Wednesday Comics.  Yeah, not every superhero comic should be this kind of poppy fun.  We like our supergods with a touch of realism these days.  But as Batman's faithful butler Alfred points out here, "Why is it the good things are never 'real life,' only the bad?"

Who can argue with Allred's winning cover depiction of Wonder Girl doing the batusi?

Nexus:  The Origin is a bit darker.  It starts with genocide, includes a starvation death and Nexus excusing his own killings by claiming self-defense.  This is the comic that hooked me on Horatio Hellpop, Sundra Peale and all the frog-like aliens and hairy Thunes that inhabit their universe.  Baron condenses the entirety of Nexus's early years into several poignant vignettes and Rude illustrates with his strong sense of anatomy and page design.  Inker Gary Martin perfectly complements Rude's pencils-- I've seen a number of inkers on the Dude, but Martin is far and away my favorite.  Rude "re-mastered" this book in 2007.

These are a couple of thick, meaty magazines that invite you to chew slowly and savor their delicious taste.  Which I suppose taken literally would mean you should eat them and enjoy some paper.  But you know what I mean-- read them over and over again.  Both were well worth dragging thousands of miles across an entire continent and ocean.

Well, I promised you a comic report, didn't I?  If you happen to be in Minami-Funabashi, Chiba prefecture, go to Vivit Square.  The Tsutaya there has a huge selection of Japanese comics, plus a teensy-weensy grouping of some translated ones in their English language book section.  Unfortunately, I can't remember which ones.  Probably Death Note and Vagabond.  The Japanese originals, though, boggle the mind.  So varied in genre and style.  Why aren't there comics about baseball and basketball teams in America?  Where are the simple stories of high school kids falling in love?

I guess they're in the manga section at your local Books-A-Million.  Which, combined with their Western graphic novel section, can't hold a candle to what they have at Tsutaya in Minami-Funabashi.

Wednesday, November 9, 2011

Another Batgirl-based sketchbook page...


I drew this with that same Kuretake Fudegokochi brush pen I used for the previous Cassandra Cain/Batgirl sketchbook pages, but I colored it with Copic Ciao art markers.  The paper didn't fit on the scanbed, so Batgirl's legs got cut off.  But the Hulk still has his Charles Bronson pec/shoulder tattoo.  That's something, isn't it?

Tuesday, September 6, 2011

The International Museum of Obscure Comic Book Characters, Exhibit 2: Johnny Carpetbag

Johnny Carpetbag. Yes, that's his name. No one knows if his parents gave it to him, or if he came by it during his years of riding the rails during the Great Depression. Created by the amazing Bob Haney-- aided and abetted by Art Saaf and Nick Cardy-- Johnny Carpetbag first appeared in Teen Titans #42. If he's ever been in another DC comic in the years since, I'm not aware of it.

I'm surprised some hot-shot writer hasn't revived Johnny and turned into something horrifying. Johnny Carpetbag would make the perfect villain for some 12-issue mega-crossover where he powers up to appropriately bad-assian levels then stalks the grown-up Teen Titans, kills whichever one editorial deems unnecessary to Time-Warner's bottom line yet important enough to have impact on nostalgia hounds and hardcore geeks, then dies himself in some horrifically violent way at the hands of some character usually not known for doing such things, which somehow reboots the entire DC universe and launches a comic starring an "updated" version of said character.  Lots of gore, too.  A comic book is nothing without evisceration depicted in all its scarlet glory.  If there's anything Teen Titans #42 lacks, it's evisceration.

Of course, this completely hypothetical yet oh-so-dreamy narrative would be accompanied by interviews with the creative team where they explain why Johnny Carpetbag was never used up to his full potential and then pat each other on the back for sullying what was once a pleasantly bizarre little comic and, by extension, every comic its characters ever appeared in before or after.

While we're waiting for the return of the new and improved Johnny Carpetbag, we can still enjoy the Teen Titans in "Slaves of the Emperor Bug." It's a simple story, with an insanely random plot.


Ah.  The opening sequence, tranquil and with just a hint of blossoming young romance.  It lulls us into thinking the rest of the book will be sane.  Wonder Girl and Speedy (pre-heroin addiction) bid on a beetle-shaped brooch. What's really cool is how Speedy refers to Wonder Girl's "little Amazonian heart." What a smooth operator. Her heart will play a major role in the story. Her metaphorical one. Don't you imagine it gets pretty old for Wonder Girl to always have the male Titans condescending to her like that?  Especially when her "little Amazonian strength" could have Speedy shaped into a human pretzel if she so desired?

Notice how the auctioneer instantly recognizes Johnny Carpetbag. Not just because he's holding the object he took his name from, but apparently the guy's a sort of local character and held in fairly high regard by the citizens of whatever small town this is.

And why not? They think he's a righteous dude. For a dirty hobo. Who has an unlimited income. Maybe he's Howard Hughes in disguise, Wonder Girl! Give him a ride to Las Vegas and see if he puts you in his will!


The golden beetle brooch soon shows its magical powers-- it tells Wonder Girl and her less gullible friend Lilith it once was a mighty warrior king and needs to return to the Yucatan so it can regain its former glory. This leads to the entire team heading down to Central America where they run into all sorts of trouble in the jungle. Here's where things get ever so slightly... um... far-fetched.

Kid Flash almost loses a leg to a hungry caiman, Wonder Girl fights a jaguar then sees a fish swallow her beloved brooch. When a hungry eagle snatches up the fish, Wonder Girl gives chase only to run afoul of a poisonous snake. The eagle flies directly overhead while the Titans are looking for Wonder Girl, and Speedy shoots the fish out of its talons. Non-powered but quick-thinking Titan Mal cuts open the fish and finds not Wonder Girl but the beetle brooch inside. What luck!

In Lilith's hands it leads the gang to the dying Wonder Girl and Robin injects her with all the anti-venom he can find in his little first aid kit. That first aid kit really comes in handy on this trip, so I recommend when you take a magical golden beetle brooch into some swamp or jungle you take one as well.

Reunited, the bold super-teens enter a skull-shaped island or temple or palace. And here our pal Johnny Carpetbag makes his second appearance.


What's this?  He's not the nice guy he first appeared to be?  And Wonder Girl's golden warrior is actually a giant rhinoceros beetle?  His name is Lord Beetle, and his love for her is still true, even if he plans to devour her friends.  It's at this point Wonder Girl begins to suspect she just may have been had.  Gesturing grandly, still smelling of what we can only assume is the accumulated sweat and urine from dozens of years sleeping on steaming sewer gratings and in abandoned automobiles, Johnny Carpetbag explains everything.


I really like Wonder Girl.  She's endlessly vivacious and physically strong beyond reason, but not the smartest person in the room.  In any room, including rooms filled with circus clowns or even the cadavers of circus clowns.  Ever so slowly, she comes to the realization she may have screwed up.  In fairness, none of the Teen Titans are exactly what you might call "geniuses."  I'm not sure any of them exhibit even merely average intelligence.  That's why it's so entertaining when Wonder Girl and Johnny Carpetbag start to debate the morality of a carnivorous diet.

As if he's spent many a late night contemplating this exact discussion with Wonder Girl, Carpetbag offers the what I consider the most compelling pro-meat argument-- we're all animals and most animals eat other animals.  This includes as apex predator giant talking insects with magic powers eating intellectually-challenged teens with super powers.  Or vice versa.  One devours the other in the great circle of life.  Wonder Girl, on the other hand, employs a kind of moral relativity and draws the line at the consumption of people, but thinks nothing of resorting to violence to drive home her point.

I'm sorry to say vegans and vegetarians are not represented in this debate, but I'm sure they could come up with plenty of reasons why both Wonder Girl and Johnny Carpetbag should embrace cruelty-free alternatives.


Bondage fetishists no doubt also enjoyed this issue, or at least two panels from it.  And here's where the icky "other plans" line of dialogue falls.  Care exercise your imaginations and come up with a few ideas of what these "other plans" might be?  Unless they involve sending Wonder Girl back to the United States rather than long white gowns with veils of lace, I don't.

After tying up Wonder Girl with "royal filament" (from his royal butt spinneret... mercifully not shown), Lord Beetle lets her go to wander his temple alone.  But soon enough Wonder Girl plays to her strengths-- not thinking or debating.  No, she doesn't care for those.  Dancing and general hedonism are more her bag.  Okay, while in other stories, Wonder Girl often gives into her more fun-loving impulses, doing the frug, the mashed potato, the monkey, the Watusi or the Madison won't help her in this situation, so instead-- egged on by a talking skeletal salamander lying in pit-- she grabs a golden double-bladed sword and pulls with all her Amazonian might.


And so ends the life of Johnny Carpetbag.  Not with a bang or a whimper, but an "I-- I tripped!" and an "AIEEEEEEE!"  Because when push comes to shove, or trip, if you're dumb enough to work for a giant insect, you're probably dumb enough to destroy yourself accidentally.  Even poor, dim-witted Wonder Girl knows better!

Wednesday, August 17, 2011

Kid Flash is powerless against the alligatorid crocodylian


When your superpower is running extremely fast, you should stick to solid ground-- concrete, turf, asphalt, the Bonneville Salt Flats. Sure, several members of the Flash family have run across the surface of various bodies of water. I assume. That certainly seems like something they would do, doesn't it? Therefore, they must have done it in some comic past. Even so, you need a running start to build up enough speed.

And you need that speed to avoid caimans. They like nothing better than to clamp down on the leg of a brightly-attired teen superhero and drag him or her down into the water, then go into a death roll until their prey drowns and they can devour it at their leisure.

That's what happens to Kid Flash, when just moments before he was hanging from one of the poles he was using to push the raft along. Kind of funny... before it turned into a scene from one of those Faces of Death videos.

But hey, guess what. This isn't the weirdest thing that happens in Teen Titans #42, "Slaves of the Emperor Bug" (1972). It seems TV shows about "picking," pawn shops and buying the contents of storage garages are all the rage these days. Those and programs about groups of jerks who work together in small businesses making things, tattooing each other and generally clowning around. Well, this isn't a recent phenomenon by any means because Wonder Girl was way into yard sales and flea markets before you were even born. In this story, Kid Flash tries to buy her a beetle-shaped brooch, but he's outbid by some nut named Johnny Carpetbag. Johnny's a local eccentric whose generosity is second only to his body odor in vastness. He gives the brooch to Wonder Girl and later that night, the jewelry starts talking to her and offering her visions of a golden-hued warrior in battle with a giant salamander.

The brooch demands Wonder Girl return it to its rightful place, which turns out to be a skull-shaped temple deep in the jungles of the Yucatan. The whole groovy gang heads down a river in a large raft. Kid Flash gets mauled by the caiman, Wonder Girl fights a jaguar and then a poisonous snake and our old pal Johnny Carpetbag arrives and turns out to be the minion of a giant beetle that wants to eat the Titans, but has "other plans" for Wonder Girl, who he asks to embrace him as his "warrior girl."

Yeah, we're going to have to talk about this one in greater detail sometime soon.

Sunday, May 22, 2011

Don't bother asking the Teen Titans for help...



They're just going to laugh at you! Not pictured- the next scene where they read more requests for help and mean-spiritedly mock the writers, just totally picking them apart in the nasty way teens sometimes do. They reserve their cruelest remarks to the poor kids who foolishly enclosed photographs of themselves.

Even Wonder Girl! Oh man, you do not want to know what Wonder Girl said about you and that pimple you got right between your eyebrows like a big red pus-filled third eye! Oh sorry... that is what she said.

And even if they do deem your request a worthy one and show up at your teen clubhouse or malt shop or teen barn, you have to put up with this:



Yoweeee, indeed! Here come the Teen Titans, arm-in-arm. Possibly to laugh at you, maybe to solve your teen dilemmas.

And again:



What the hell kind of teenagers walk around arm-in-arm like this? What kind of teens hang out in barns, for that matter? And look at Aqualad, waving sheepishly, wishing the boy-girl ratio of the team were more favorable to his public image.

Aqualad: C-can't we at least talk to Batgirl about joining?

Kid Flash, Wonder Girl, Robin: NO!

Aqualad: Then how about we knock out the ar-

Kid Flash, Wonder Girl, Robin: NO!

I feel I should also point out their growth spurt between the second-to-last panel and the last panel. That's why their adult mentors refuse to buy them expensive clothes and insist on shopping at discount department stores.

That's something the Mad Mod should exploit in a story. YOWEEEEE! What an idea! I'm inspired!

Tuesday, May 17, 2011

Wonder Girl was right all along...

Back in the 1960s, one criticism of America's space program was that it leeched funds away from more urgent needs, i.e., education, feeding the poor, caring for the elderly and the war in Vietnam. Nonsense! What could be more necessary than NASA's greatest mission?



That's right... blasting off from the Kennedy Space Center at Cape Canaveral at the cost of millions of taxpayer dollars, we find D.J. Deejay, a man who proves the theory that our names control our destinies! And what's America's first space disk jockey up to?



Covering his spacesuit with dated graffiti and trying to bridge the generation gap via some desperate-sounding hipster lingo! Faced with an adult world that resorts to madcap stunts like this in a desperate attempt to lull into complacency the hapless populace while waging war and mass-murder across the globe and using up every natural resource... what else can a teen from the Amazonion society of Paradise Island do but...



Dance! The Soviets have invaded Czechoslovakia! There are enough nuclear-tipped ICBMs to wipe out humanity one hundred times over! Southeast Asia is burning and the smell of napalm and human flesh fill the jungle air and hover over the Mekong delta rice paddies! MLK and RFK have been assassinated and people are rioting in the streets! Why not dance the apocalypse away?



Why not dance in the face of clueless, apathetic boys?



What's wrong with these idiot kids anyway? There's the third coolest chick in the whole DC Universe and all she wants to do is dance with them and they're walking away! Look! It's Wonder Girl dancing! Don't walk away... serious training? What the hell are you talking about, Robin? Wonder Girl... dancing!

Jesus... boys are stupid.

And Wonder Girl doesn't stop with dancing. She's a total hedonist! Fighting crime in the wilderness? Perfect time to take a barbecue break.



But I think this is my all-time favorite comic image:



Cardboard cutout of the latest teen pop sensation? Grab it and dance with it, in front of the world! Her joy is infectious. Wonder Girl is a girl in love with life. She's totally carefree, does exactly what the moment calls for without hesitation.

Wonder Girl puh-leeeeeeeze, indeed! Don't trammel this girl's spirit. Life is too short not to let her express her joie de vivre! We could all learn a little something from Wonder Girl. To that end...

Everyone! Dance with Wonder Girl! Enjoy life now before it's too late and D.J. Deejay comes crashing down to earth in the red-hot ball of death caused by the adult world's retro-rocket failure. No future for you, Wonder Girl. Here comes Watergate, the recession, the oil crisis, pollution, malaise, Three Mile Island, Reaganomics, Iran-Contra, the Gulf War, Monicagate, the War on Terrorism, peak oil, global warming, the inevitable consumption of the earth by our own sun, galactic entropy!

But before all that... let's dance!

What do I want? I want to write a series where THIS version of Wonder Girl... a superhero with no secret identity because she doesn't need one... not a care in the world because she comes from perfection... flies in from Paradise Island to spread mischievous cheer and fun times for all. Totally fearless, totally without inhibitions.

PS: Many of the things I referenced here actually happened a year after this comic came out, but what am I, your history professor?